Description
I am currently remaking the mod for 1.16.5, if all goes to plan, Magicians Awakening II, should be released sometime this or next month (8/12/21) (Also cancelled as of a long time before 1/16/22)
I will no longer update this mod, I am working on a new project but I will make some smaller mods as well :D (11/26/2020)
For the final update, 1.16.4 support ;) (12/23/20) (CANCELLED AS OF 1/20/21)
Magicians Awakening adds in 2 new Dimensions, 10 biomes, 6 new ores, 12 new Blocks, 2 structures, and over 68 unique wands, tomes, and items.
(This mod is in Beta and most items are not yet implemented) (JEI is recommended for recipes - https://www.curseforge.com/minecraft/mc-mods/jei)
For Images check Images Tab
Beta 1.7.1 or 1.8 - 10% Done (CANCELLED)
1.16.4 Support - 20% Done
Check out My YouTube for Sneak Peaks at New Updates!
Full Review - Beta 1.2.1 (Most Recent Review)
If Anyone wants to Review my Mod (For Some Reason) I'll leave a Link Here
If anyone wants to test new versions of the Mod PM me and I'll add you to the credits as a tester!
Every Update the Creative Menu Changes but will not exist in a pre-existing world.
These are Currently all the Features
Currently these are the Main Features
Tomes
- Leather Tome (Base of all Tomes)
- Tome of Sneaking (Upon Right Click Invisibility + Speed) 1 Minute Cooldown
- Tome of Force (Upon Right Click Strength 3 + Slowness) 1 Minute 20 Second Cooldown
- Tome of Shielding (Upon Right Click Absorption + Regeneration + Resistance + Fire Resistance) 2 Minute Cooldown
- Tome of Agility (Same as Tome of Stealth but has 10 Durability)
- Tome of Tanking (Same as Tome of Force but has 10 Durability)
- Tome of Protection (Same as Tome of Shielding but has 10 Durability)
- Grimoire of a Blazing Hellfire
- Grimoire of a Frozen Wasteland
- Grimoire of a Lost Spellcaster
Staffs
- Staff (Shoots Lapis Projectile)
- Crystal Staff (Shoots Eye of Ender Projectile) (Explodes on Block Contact)
- Eclipsed Staff (Shoots Obsidian Projectile) (Does more Damage than Regular Staff)
- Eternal Staff (Does not Consume Item) (Infinite Uses)
- Lost Staff (Same as Base Staff) (Obtainable from Wizard)
- Awakened Crystal Staff (Does not Consume Item) (Does more Damage than Crystal Staff) (Bigger Explosion)
- Awakened Eclipsed Staff (Does not Consume Item) (Does more Damage than Eclipsed Staff)
- Awakened Eternal Staff (Does not Consume Item) (Infinite Uses) (Does more Damage than ANY staff)
Artifacts
- Lute (When Right Clicked Heals you by 2 Health)
- Heart of the Necromancer (Heals you by 2 Health when hitting an Enemy with this Item)
- Hammer of Strength (Slowness when in Hand. When Right Clicked gives Strength 2 for 1 minute)
- Charm (When in hand takes 20 Durability per second. Heals when in Hand. Has 2400 Durability.) (Lasts for 2 Minutes)
- Awakened Lute (When Right Clicked Heals you by 4 Health)
- Awakened Heart of the Necromancer (30 Durability instead of 10 for regular)
- Awakened Hammer of Strength (30 Durability instead of 10 for regular)
Misc. Items
- Awakened Crystal (Can Awaken Items if put in Off Hand and Item in Main Hand Awakened Crystal
- Raw Crystallite
- Biproduct (New Fuel. Smelts 200 ticks. (1 Regular Item))
- Awakened Flint and Steel (Same Process to Awaken)
- Enchanted Amethyst
- Enchanted Ruby
- Enchanted Sapphire
- Spectrailte Armor (Gives Speed when Put on)
- Scpectralite Scraps
- Spectrailte Ingot
- Netherite Armor (Gives Fire Resistance when Put on)
- Netherite Scraps
- Netherite Ingot
- Slush Bucket
- Awakened Flint and Steel (Same Process to Awaken)
- Frosty Fish (Portal Igniter)
- Hex
- Bessing
Entities
- Awakened Cow
- Awakened Pig
- Awakened Creeper
- Awakened Follower
- Awakened Demon (1/500 Chance of Spawning Boss)
- Wizard (1/500 chance of spawning at night. Drops Lost Staff. Only attacks if hurt. 35 Health)
- Iceman
- Coldcow
- Chiller
- Icer
Blocks
- Added Crystallite Ore (As Rare as Diamond but replaces diamond at Layer 4 or 5 instead of stone. Spawns in chunks of 1)
- Amethyst Ore (Spawns in The Awakening)
- Ruby Ore (Spawns in The Awakening)
- Sapphire Ore (Spawns in The Awakening)
- Frozen Nether Quartz Ore
- Frozen Nether Gold Ore
- Frozen Debris
- Frosterrack
- Coldglow
- Slipsand
- Slipsoil
- Chilled Basalt
- Chilled Magma Block
- Awakened Stone (Same Process to Awaken)
- Slush (Liquid)
- Forging Table (1.16 Smithing Table)
Dimensions
- The Awakening Dimension + All 9 Awakened Biomes)
- The Frosten Dimension + 1 Biome)
Structures
Ancient Ritual
Power Spot
Misc.
Disabled Smithing Table Crafting Recipe (Requires 1 Bedrock)
Keybind for F10 (DEBUG - Shows Mod Identity)
When World Opened will Display Game Version
Lore
A long time ago, when Giants and stranger creatures roamed vibrant green lands, when a powerful anomaly was being seen in only glimpses, Magic was formed. Ruins were formed out of the ground and some rose to the sky holding mysterious power. Tomes of Magic were written by wizards who have been roaming for thousands of years, holding special staffs. Artifacts were created by the same wizards but have a special magical ability, awakening. Some magical staffs were forged by ancient monks, not by wizards, those staffs are able to be awakened. The monks opened a portal to a dimension called The Awakening where most were trapped and turned into Awakened Demons and Awakened Followers. The last monks were wiped out in a chaotic war creating the Nether and the Frosten dimensions ravaged with mysterious materials. There are legends that if a tome crafted by a wizard is combined with one of these materials it could create something very powerful. In The Awakening there is powerful ores called Enchanted Ores which have the power to change the time of day. There are still many mysteries that are being uncovered day by day...
Made with MCreator






