This Mod is needed on server and client side.
You need a server to play with friends? You don't know how to set up one? Just rent an already configured server!
Click on the picture above, select a plan (with recommended at least 6 GB),
use my code agent to get 25% off your first month and enjoy playing with your friends!
Support
Support: Supported Minecraft Versions
New Development and Fixes: 1.19.3
Bug Fixes: 1.18.2
Critical Bug Fixes: 1.17.1, 1.19-1.19.2
End of Support: 1.14.X-1.16.X, 1.18-1.18.1
Torches
This Mod adds eight torches with magical effects:
- Small Torch: left bottom
- Medium Torch: left mid
- Grand Torch: left top
- Mega Torch: mid top
- Alone Torch: right top
- Bat Torch: mid mid
- Sound Muffling Torch: right mid
- Chicken Egg Torch: right bottom
Small Torch
Effect: Prevent spawning of hostile mobs
Range: 16 Blocks
Recipe: Coal/Charcoal, Wood/Stripped Wood, Gold Ingots, Gold Blocks
Medium Torch
Effect: Prevent spawning of hostile mobs
Range: 32 Blocks
Recipe: Coal/Charcoal, Wood/Stripped Wood, Quartz Blocks
Grand Torch
Effect: Prevent spawning of hostile mobs
Range: 64 Blocks
Recipe: Coal/Charcoal, Wood/Stripped Wood, Diamonds, Diamond Blocks
Mega Torch
Effect: Prevent spawning of hostile mobs
Range: 128 Blocks
Recipe:
- (< 1.16.X): Coal/Charcoal, Wood/Stripped Wood, Emerald Blocks
- (>= 1.16.X): Coal/Charcoal, Ancient Debris, Emerald Blocks
Alone Torch
Effect: Prevent spawning of all mobs
Range: 64 Blocks
Recipe: Black Stained Glass, Beacon
Bat Torch
Effect: Prevent spawning of bats
Range: 64 Blocks
Recipe: Coal/Charcoal, Lantern
Sound Muffling Torch
Effect: Muffles block, hostile mob and neutral mob sounds
Range: 64 Blocks
Recipe: Rotten Flesh, Coal Block, Egg, Wool (any colour), Note Block
Chicken Egg Torch
Effect: Voids or prevents voiding of egg item entities
Range: 16 Blocks
If the "chicken_egg_spawning" is set to "false" chicken egg spawning is allowed and is blocked by this torch.
If the "chicken_egg_spawning" is set to "true" chicken egg spawning is disabled and is only allowed in the range of Chicken Egg Torches.
Recipe: Feathers, Wool (any colour), Hay Bale
Server Config
The config file can be found in the "serverconfig" folder in the "world" folder and is named "magical_torches-server.toml".
- spawn_blockers - Config for the spawn blocking torches
- alone_torch_range - Range of the "Alone Torch"
- bat_torch_range - Range of the "Bat Torch"
- hostile - Config for hostile mob spawn blocking torches
- small_torch_range - Range of the "Small Torch"
- medium_torch_range - Range of the "Medium Torch"
- grand_torch_range - Range of the "Grand Torch"
- mega_torch_range - Range of the "Mega Torch"
- blocked_entities - Entities blocked by hostile mob spawn blocking torches
By default, all mobs with EntityClassification.MONSTER are blocked.
- sound_mufflers - Config for the "Sound Muffling Torch"
- range - Range of the "Sound Muffling Torch"
- to_muffle_sounds - Sound categories that shall be muffled by the "Sound Muffling Torch"
- chicken_egg_spawning - Config for the chicken egg spawning torches
- chicken_egg_torch_range - Range of the "Chicken Egg Torch"
- should_invert_chicken_egg_blocking
If 'false' chicken egg spawning is allowed and is blocked by chicken egg torches.
If 'true' chicken egg spawning is disabled and is enabled by chicken egg torches.
Thanks for the textures, models and the logo to Muse31.
You can use this mod in non-commercial modpacks without asking.
You can find more mods from me here.
The torches can't stop some modded hostile mobs from spawning, always find armored zombies from dungeons mobs and zombie brutes from eidolon near mega torches.
In reply to littlepianist24:
Please check, if these mobs are listed in the "spawn_blockers" > "hostile" > "blocked_entities" list in the config.
If not, you can add them manually to the list, or you can try to delete the file and let it being regenerated, maybe they are in the list afterwards.
In reply to GeheimagentNr1:
I tried it and it doesn't work, closing and reopening minecraft the config will change back
In reply to ykf45:
How does your config look, that is reset on game start?
In reply to GeheimagentNr1:
I am having the same issue. I tried to add hostile mobs in another mod to the config, but when I save it and close the config and restart the game and load game, it resets the file back to default and removes the mobs I add in the config.
In reply to North_Reisende:
There are sometimes issues, when the config is changed, while the game is running. So please try first stop the game, then change the config and then launch the game again.
If it still doesn't work, please send me your config, that you are trying to use, so that I can try to reproduce the issue.
Haha I'd so want to randomly hide mega torches everywhere :)
Will this mod be available for Fabric in the future?
Would certainly be one of my essentials.
:-)
-- cheers
In reply to tkdoodle:
No.
What does 128 blocks means?
How does it works with the height? does it works downward and upward? does it have a limit?
Is it 64 each side for a 128 total or is it 128 each side for a 256 total?
Does ilumination and mob spawn control have the same range?
In reply to TuhrSan:
Range = Radius
The radius/range is for every direction (north, east, south, west, up and down) and the mob spawn protection is in a cube around the torch.
A mob spawn protection torch with a range of 16 blocks and standing at 0 0 0 will prevent mob spawning in a cube from -16 -16 -16 to 16 16 16.
No, the illumination and the mob spawn control don't have the same range.
The mob spawn control range is defined in the config and the illumination range in defined by the light level.
In reply to GeheimagentNr1:
Thank you very much!
Hello, I really like your mod and I put it in my latest video in spanish.
Agregue este mod en mi ultimo video por si quieren pasarse <3.
Will there be a way to change what is muffled by the sound muffling torch? I just want all the animals muted not everything else
In reply to oddly_long_hot_dog:
I have a feature on my planned feature list, that the sounds muffled by the sound muffling torch can be configured.
Does the range count the torch itself?
In reply to gwenoir:
No.
Is it possible to add more mobs from other mods using a config?
In reply to GregD:
Currently not, but maybe in the future.
In reply to GeheimagentNr1:
That's unfortunate, I hope you do at some point!