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Magical Mobs- Iron Spell's and Spellbook's

Adds spellcasting monsters, magical creatures, evolving threats, and dangerous encounters to Iron's Spells 'n Spellbooks. (this project is discontinued but try it if you want
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magicalmobs-1.2 beta

File namemagicalmobs-1.2.0.jar
Uploader
MHODBOSSMHODBOSS
Uploaded
Nov 3, 2026
Downloads
14
Size
13.4 MB
Mod Loaders
NeoForge
File ID
9423221
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:magical-mobs-1767159:9423221"

Learn more about Curse Maven

What's new

Changelog
[1.2.0] - 2026-11-03


Hexbound Parasite System: Hexmenders now act as a parasitic hive mind. Their attacks can infect hosts with the new Hexbound effect.
Staged Infection: Hexbound progresses through stages over time - Stage 1 (latent), Stage 2 (empowered), Stage 3 (Possessed).
Hive Mind Possession: Possessed (Stage 3) mobs join the Hexmender hive, ignoring Hexmenders and other Hexbound allies while aggressively targeting all non-Hexbound threats.
Universal Compatibility: The effect-based system works on vanilla and modded mobs alike without requiring dedicated integrations or entity replacements.
Hive Coordination: Hexmenders prioritize infected hosts, share targets with nearby Hexbound allies, and Hexbound entities can spread infection on kills.
Highly Configurable: New config options for infection chance, kill-spread chance, possession duration, spread radius, blacklist/whitelist, and boss immunity via tags.
also patched a few bugs ;)