Magical mobs 1.1
Curse Maven Snippet
What's new
Magical Mobs 1.1.0 — Changelog
New Combat Systems
Ruinborn: Introduced a rare, naturally spawning elite spellcaster variant.
Kill-based evolution: Ruinborn become stronger through credited combat kills, progressing through five tiers.
Four Ruinborn aspects: Ashen Engine, Hexbreaker, Riftstalker, and Bloodreaver give elites different combat specialties.
Ruinborn hunting: Ruinborn can target hostile rivals while respecting alliance checks.
Squad Tactics: Spellcasters gain complementary combat roles, encouraging more varied spell choices when fighting the same target.
Arcane Relay: Successful spells can influence follow-up spell selection by other casters attacking the same target.
Creature Visual Improvements
Updated the Aetheric Warden's creature geometry and school-specific textures.
Revised Warden animation resources and school-specific casting performances.
Updated Rift Harrier geometry, animations, and school-themed textures.
Updated Hexmender geometry, textures, and animation resources.
Added missing spawn-egg item models and an additional spell icon asset.
Bug Fixes & Improvements
Improved Hexmender support-spell reliability.
Removed unnecessary casting restrictions that could prevent valid support spells from completing.
Improved Ruinborn progression persistence and prevented their attribute bonuses from stacking on reapplication.
Improved combat targeting and spell-selection coordination; yada yada yada you get it i hate writing changelogs
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

