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Magic Treasures

Magic Treasures is a mod that adds magic jewelry and wearable items, gems and spells. There are 300+ items and 30+ spells.
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magictreasures-forge-1.20.1-47.2.0-1.3.1.jar

File namemagictreasures-forge-1.20.1-47.2.0-1.3.1.jar
Uploader
gottschgottsch
Uploaded
Oct 8, 2026
Downloads
51
Size
2.6 MB
Mod Loaders
Forge
File ID
9101983
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:magic-treasures-1057188:9101983")

Learn more about Curse Maven

What's new

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[1.3.1] - 2026-10-08

Added

Changed

  • Fixed Epic chest loot modifier never firing (incorrect loot table ids, ex. minecraft:desert_pyramid instead of minecraft:chests/desert_pyramid).
  • Epic chest loot modifier now also applies to Abandoned Mineshaft, Ancient City and Ancient City Ice Box chests.
  • Fixed Epic entity loot table "legendar" rarity typo.
  • Removed Vex from the General entity loot modifier.
  • Updated GottschCore dependency to 2.6.0 (now the minimum required version).
  • Fixed rarity loot modifiers always giving the same item; items are now chosen at random.
  • Fixed fractional mana being truncated on save/load and client sync (jewelry and Mana Well).
  • Fixed hotbar jewelry (no Curios) only checking the first 4 hotbar slots instead of the first 4 jewelry items.
  • Fixed jewelry in a second (or later) Curios slot of the same type not casting spells.
  • Fixed custom names and enchantments on jewelry being lost on the client and in creative mode.
  • Fixed named jewelry (ex. Silbro's Ring of Vitality) gaining duplicate copies of its spells each time it was repaired or recharged at an anvil.
  • Fixed spell priority sorting violating the comparator contract (equal priorities now keep their order).
  • Harm spells (Harm, Mind Jab, Mind Fist) no longer cast at mobs that are briefly invulnerable after being hit (ex. right after a melee hit), which wasted the spell's mana and cooldown. The spell waits until the mob can be hurt again, or targets another mob in range.
  • Curios slots (necklace, ring, bracelet, belt) are now registered by datapack (data/magictreasures/curios/) instead of the deprecated IMC messages. Players still get 1 ring slot. Modpacks can add more with their own curios/slots/ring.json (Curios uses the largest size).
  • Fixed the Speed spell tooltip on jewelry showing "%s" instead of its duration and cooldown.
  • Removed an unused Treasure2 import that broke compiling against Treasure2 4.x.
  • Skull Belt hidden from the creative tab (the Mana Well feature is not implemented yet).
  • Network protocol version bumped to 1.1 (client and server must both be updated).

[1.3.0] - 2024-11-12

Changed

  • applied Config options to control each Loot Modifier for LootModifierByRarity
  • fix Raw Silver smelting recipe
  • remove guide book on first join. Still available in Creative tab.

Added

  • Russian lang by CoolDemon96.
  • Raw Silver blast furnace recipe.

[1.2.0] - 2024-09-02

Changed

  • Silver Ore blocks now drop Raw Silver items.
  • Raw Silver can be smelted into Silver Ingots.
  • Use datagen for blockstate, block model and block loot tables.

Added

  • Raw Silver Item
  • Raw Silver to the Forge tags (aka ore dictionary)
  • Config options to control each Loot Modifier

[1.1.0] - 2024-07-15

Changed

  • Renamed Magic Treasures Manual to Guide.
  • Added Magic Treasures Guide (Patchouli Guide) to the Magic Treasures tab.
  • Updated Guide book to version 1.2
  • Added jewelry entries to Guide book.
  • Fixed Patchouli guide not adding on first use (naming issue).
  • Fixed mods.toml to point to the correct update.json file.
  • Blood jewelry material has -10% spell cost.
  • Fixed LootModifiers to use the correct chance (the chance always calculated to 0 and thus was not working).
  • Update global_loot_modifiers files with the zombie and wither_skeleton modifier.
  • Update loot_modifiers loot tables to remove killed_by_player, use random_chance, and rebalance values.

Added

  • Jewelry-Rarity tag mappings!

[1.0.0] - 2024-07-11

  • Initial port from mc1.19.2.

Changed

  • Moved loot function registrations to the common setup.
  • Removed Integration config options. If Curios is present, it is enabled.
  • Updated Patchouli book to version 1.1
  • Cleaned up extra textures
  • Fixed naming of some jewelery items during deferred construction.

Added