Allows the enchantment of seeds using magic crystals to create magic seeds. These seeds then grow into magic flowers as seeds do for wheat. Once they have grown fully you can harvest them and get magic flowers, which in turn can be turned into magic crystals.
As it stands you get a range between 1 and 3 flowers per harvest, each of which turns into 2 crystals, resulting in a range of 2-6 crystals per crop.
The mod absolutely requires Electroblobs wizardry. The game should not start if you do not have it. If somehow it does you will only get wheat from the magic crop.
Think I have tried all the fixes submitted, changing inside the .jar, adding the script with crafttweaker with both sets of code and sadly no luck on this end. Only fix that did work originally was the old file that was posted to correct it but I guess that got removed for some reason.
Doesn't work anymore.
In my experience, this code does not work. A straightforward way to add this, while still using CraftTweaker is as follows (if the previous method does not work):
Insert these lines into your script file:
import crafttweaker.mods.ILoadedMods;
val mod = loadedMods["t3s4ebw"];
recipes.addShapeless("magic_seed", <item:t3s4ebw:magic_seed>, [<item:minecraft:wheat_seeds>, <item:ebwizardry:magic_crystal>]);
You can change the amount of crystals used to craft the seeds if you wish by adding more <item:ebwizardry:magic_crystal> separated by commas inside of the square brackets.
Hi, the seeds of the mod doesn't have a recipe, and the only mod that fixes this was deleted by the curseforge policies....
I may just be dense, but can someone please explain to me how you actually obtain the seeds? I've tried combining them in a crafting grid, placing the seeds down and right clicking them with crystal, and I tried putting them together in the enchantment table. Is there something I'm missing or is it just glitched?
So I spent about the last 3 days basically learning the basic fundamentals to coding (got eclipse just to have a coding program, only to find out i don't need it for Minecraft), just to get this mod to work properly.... so there's a slight flaw in this download where it provides all the assets (the magic seeds, the crop growth cycle, in game models)... but then forgets to pull the recipe into the game (essentially making this a creative mode item only until you add my simple fix).
Simple fix:
download Crafttweaker (created by Jaredlll08) from curseforge
Go into the script folder located within your instances folder (this is how twitch/curseforge has it set up)
created a new text document (I used Notepad) and name it MagicSeedRecipe.zs (u can name it wat ever, the important part is the " .zs ")
within this .zs file that u just created, u are going to insert these 2 lines of code
import crafttweaker.mods.ILoadedMods;
val mod = loadedMods["t3s4ebw"];
save and close your .zs document, and run the game and enjoy ur magic seed farm
You're a saint and scholar.
In reply to GhostieComics:
sadly it got removed
Can anyone upload a working version of this?
In reply to GhostieComics:
Someone already has: https://www.curseforge.com/minecraft/mc-mods/seed-for-wizardry
I just tried that and spent the last 2 hours in a loop. It just wouldn't save! thetornadotitan, could you please just create the exact same thing except updated? This is getting tiring and I have just given up. Many would just like it if you could make the exact same mod but with the updated recipe. Lots of people, back me up here.
In reply to TheEnderkid47:
Make sure to exit minecraft before you try to edit the jar file. Also for any that may come after the code below also has a , at the end of the line above the added one. I missed this initially and it caused problems.
In reply to melodytam:
I did not get half of that. I exited minecraft BEFORE editing it. I use Atom. It dosen't seem to save. Do you know any FREE apps that WILL CAUSE NO PROBLEMS that I can edit files and it will SAVE those automatically? ANYONE?
Thx.
In reply to TheEnderkid47:
I think I used 7zip but you can also just change .jar to .zip, use standard windows tools to change it or unzip change and rezip then change it back to jar.
In reply to melodytam:
Can you upload your working version to Google Drive and post a shareable link?
In reply to melodytam:
Yike! Added the comma. I thought I just copy-pasted out of the file, so I'm not sure how I missed that.
Someone named Azim-Palmer already fixed this. Here's the link to the change in their repository: https://github.com/Azim-Palmer/SeedsForElctroblobsWizardry/commit/e92fa125cfda2dcaaf02837c7cbe3b3257ee9f53
This isn't a fix that requires you to know anything about coding. You can do it yourself.
1. Unzip the jar file. (i.e. SeedsForWizardry+1.0+For+MC+Forge+1.12.2.jar) You can probably right-click it and select "Open With" and choose a default archive utility. This works on a Mac, and I think it's similar for Windows. If you have trouble, you can change the .jar to .zip. If you end up with something with the extension .cpgz, you need a different archive utility. I know The Unarchiver works on Mac.
2. Open assets ▸ t3s4ebw ▸ recipes ▸ magic_seed_recipe.json in a text editor.
3. Change
"item": "ebwizardry:magic_crystal"
to
"item": "ebwizardry:magic_crystal",
"data" : 0
4. Compress (zip) the file back up again. Change the .zip on the new archive to .jar. If your compression utility dumps everything in a folder with the archive name on it, make sure you're not compressing that. You want to compress assets, mcmod.info, META-INF, pack.metadata, and t3mods into a fresh zip file.
Voila. You can drop this mod in, and it should work.
In reply to Echo_Weaver:
Be a hero, upload a copy of your already edited version to Google drive and post a shareable link. pls! :D
In reply to Echo_Weaver:
Can you upload a downloadable link with your already edited version?
Is there an update to this so it can work? I know Minecraft is at 1.15 but 1.12.2 is just too sweet.