magic_realms-1.2.jar
Curse Maven Snippet
What's new
This update introduced pretty big changes that will break older version saves, if you attempt to upgrade your save make sure to backup your world first.
- Replaced the leveling system with a new titles system. Both mercenaries and bandits can now earn titles depending on their feats, for example, if a mercenary kills 300 zombies it will get the title Zombie Slayer, which gives attack damage bonus and increased damage against zombies permanently (example title). A single title can be displayed above the name, contractors can choose the displayed title through the contract menu. Titles are entirely data driven, in the Magic Realms wiki there's a section inside "Developer guide" explaining everything about titles and how to make custom titles.
- Removed Apothic Attributes dependency, with the leveling system removed it wasn't needed anymore.
- Added spawn eggs for all the mobs.
- Nerfed the endermage, it now can't cast evasion and the teleport when looking in the eyes ability has a 5 seconds cooldown.
- Added custom biome modifier to add bandit spawns with specific bandit profiles in biomes, refer to the "Developer guide" in the Magic Realms wiki to know more about it.
- Tavernkeeper now only oneshots inside the tavern, his source of power.
- Modified the contract screen to show vanilla attributes for easier tracking of title bonuses.
- Since the leveling system is gone, contracts have been reduced to 2 types: temporary contract and permanent contract.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

