Magic Cookies

A thaumcraft expansion mod that adds some extra features, golems and nether structures

File Details

Magic Cookies 1.0.7.0

  • R
  • Sep 3, 2015
  • 4.05 MB
  • 397
  • 1.7.10

File Name

MagicCookies-1.0.7.0.jar

Supported Versions

  • 1.7.10

 

Well, this started out as a simple bugfixing run to fix 2 bugs... somehow this list happened.

 

Please let me know what you think of the changes I made.
Also interesting for server owners, the size of entropy temples can now be set in the config.

This will hopefully be the last update, I want to focus on the 1.8 version now :-)

Changes in this version are:

  • Entropy temple fog/heartbeat
  • Commands(type /magiccookie help)
  • Cat rugs
  • Dechantmenttable pickup suprise
  • DarkThunder effect
  • Slickness effect
  • Slick sand
  • (Chiseled)Quartz fences and walls
  • The Cat Ironer
  • Red/green villager
  • Various edits to thaumonomicon entries
  • Cookies can now be forced down someones throat giving them the effect
  • Improved worldstripper copy paste functionality. it's now theoretically(if ram allows) to copy unlimited chunks, and paste them without significant server load
  • Removed creative "experimental" focus I was fiddling with. You'll need to agree to the missing item in forge in existing maps by forge. Sorry bout that :sick: Keep an eye on that server console
  • Effect command. ops can now give my effects to people. tab autocompletes if you type it in the order the /mc help effect explains
  • Server thunder command. Ops can now easely grab the attention of everyone with a custom message. Really can't miss it hehe.
  • Added wool to string recipe
  • Fixed soulsaps not giving weakings and hellblooms giving both
  • Fixed entropy temple not properly saving as a structure in level structures data file.
  • Fixed mobs spawning all over the place when an entropy temple was loaded
  • Added a sort of barrier block. it's not entirely foolproof but if you need an area "blocked" off with invsible blocks this is the one :sick:. It's visible in creative.
  • Hitting cobble blocks, stairs or slabs turns them into blood drenched cobble, the more you hit them with it the more they get drenched until they are saturated
  • Fixed harvest golems being lazy bums
  • The worldstripper copy and paste code works via chunkloading. Make sure chunkloading is allowed and enough tickets are assignable(it will load one chunk at a time per player that it processes.) If chunkloading is not allowed you might encounter some unexpected(possibly fatal) behaviour.