mage_tank_balancer-1.1.jar
Curse Maven Snippet
What's new
Rewrote Tank Balancer logic, now it reads stats provided by armor and curios instead of directly from player stats. This allows the bonuses to stay on even if you debuffed into a wet sponge
Optimized some of the existing logic so they should run a bit better now
Cleaned up the config file
Added new bonuses and penalties:
Tanks:
-Gain 4% Current HP Damage and 10% Lifesteal
-For every 100 excess mana points above the High Mana Threshold (default is 700), loses 15% Attack Speed and Healing Received
Mages:
-For every 100 excess mana points above the High Mana Threshold, loses 2 points of armor but gain 5% more Mana Regen
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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