Adds togglable modules based around iron's spells n spellbooks:
This is a mod I think that everyone should use when iron's spells n spellbooks is included in any world. All modules are optional and allow for quick and easy customisation live.
Spell Tweaker:
Adds the ability to modify spells live in your world through the config menu. Automatically detects all spells and addon spells on game launch.
Adds extra config overides that are not included in the base mod like cast time. And dynamic changes to targeting, casting behaviour, projectile properties + Many more.

Spell Reworks:
Custom reworks for spells intended for the use in the gamemodes provided by the mod.
These reworks include:
Counterspell
Arrow volley
Feather Flight (Addon)
Evasion
Ice Tomb
Updraft (Addon)
Ray of siphoning
Firefly swarm
Frostwave
Root (Eventually)
Firewall (Eventually)
Pocket Dimension
Custom Spells:
Capture:
Allows you to capture and hold any entity for up to 10 minutes. Players can be caught and can break free.
Domain:
Creates a impermiable barrier to isolate and prevent fleeing
Earthen Step:
Roots players while teleporting the user, cannot teleport into air.
Mace infusion:
Makes all attacks act like a mace.
Mirror image:
Spawns clones where you stand and mimicks your movements, useful only against players.
Piercing:
Gives an effect allowing all projectiles to pierce entities.
Stone wall: (Eventually)
Adds an earthen defence spell. Think reverse spectral hammer.
Helldiver spell: (Idk but I want a button input spell)
Disentegrade Cobble:
Removes all connected cobblestone blocks (For lava casts)
Minigame:
Custom minigame settings for mage manhunt.
Check it out on our YT channels.
Server Additions:
Currently adds the hex block that prevents spell casting of certain spells in an area, doesn't give back the block or scroll.
Invisibility ring allowing you to see invisible entities.
Loot Changes
Domain relic spawning percentage.
Additional enchantments:
Poison Aspect. Frost Aspect

