sky_fall-1.0.3.jar
Curse Maven Snippet
What's new
Added
Downburst
- Explosion damage radius increased from 4 to "8 blocks", now with distance falloff: full damage within the inner 2 blocks, decreasing linearly to 35% at the outer edge (adjustable in config);
- Wind Charged detonation: targets hit by the explosion that carry the Wind Charged effect trigger a secondary explosion at their position (50% of the damage that target took, 4-block radius, no block damage); targets killed outright also detonate;
- The secondary explosion has its own configurable distance falloff (off by default).
Updraft
- Glide boost: while gliding with an elytra, pressing the Updraft key grants a 12-tick speed boost (strength matches a vanilla firework rocket, configurable), accompanied by a breeze wind-burst sound;
- Wind Charged spread: while you carry the Wind Charged effect, Updraft's wind burst infects knocked-back enemies with 5 seconds of Wind Charged;
- Smash landing trigger: within 3 seconds after landing a mace smash hit, touching the ground also triggers the Updraft passive, even though the vanilla smash already negates fall damage (toggleable in config).
Eclipse / Gloom
- Gloom's life drain now deals true damage through a custom damage type instead of directly modifying health;
- Shield counterplay: a successfully blocked attack no longer applies Gloom;
- Gloom effect bubble color changed to dark red;
- Added a dedicated death message: "was drained of life".
Changes
- Updraft's passive trigger now detects incoming fall damage instead of tracking fall distance: it checks whether the landing would actually cause fall damage — more accurate and avoids conflicts with other mods;
- Updraft's internal cooldown "lower bound" is now 26 ticks (the default was already 26; below 25 can cause infinite bounce loops);
- Fall-damage negation no longer applies while the Updraft item is not in the main hand (restored when held again);
- In particle mode 3 (external mod), the explosion sound now follows the vanilla pipeline, as noted in the config description;
- Added several new config options (distance falloff, Wind Charged detonation, glide boost, smash landing trigger, etc.);
- Gloom life-drain damage now has a unified cap: at most 10 points per tick for normal mobs, 10% max health per tick for high-health mobs — only relevant to extremely high Gloom levels, regular play unaffected.
Fixes
- Fixed explosion particles lasting too briefly; they now match the vanilla TNT / Ghast fireball explosion effects;
- Fixed Gloom being applied by off-hand attacks (wind charges, crossbow bolts) while holding an Eclipse item in the main hand;
- Fixed the maximum enchantment levels of Downburst and Eclipse contradicting the tooltip — the highest levels were previously unobtainable from the enchanting table; they can now appear on a fully powered table, though extremely rarely。
新增
下击暴流
- 爆炸伤害半径由 4 格提升至8 格,并加入距离衰减:中心 2 格内全额伤害,向外线性递减,最外圈降至 35%(可在配置中调整);
- 蓄风引爆:爆炸命中的目标若带有「蓄风」效果,将在其位置引发二次爆炸(伤害为该目标所受爆炸伤害的 50%,半径 4 格,不破坏方块);被直接击杀的目标同样会引爆;
- 二次爆炸自带可配置的距离衰减(默认不衰减)。
扶摇
- 滑翔助推:装备鞘翅滑翔时按下扶摇键,获得 12 tick 的助推加速(强度与原版烟花火箭一致,可配置),并伴有旋风人风弹音效;
- 蓄风施加:自身带有「蓄风」效果时,扶摇的风爆会将被击退的敌人染上 5 秒蓄风
- 猛击落地触发被动:重锤猛击命中后 3 秒内落地,即使原版已免疫摔落伤害,也会触发扶摇被动弹起(可配置开关)。
日食 / 晦沉
- 晦沉的「生机流逝」由直接修改生命值改为自定义伤害类型的真实伤害;
- 盾格挡反制:成功用盾格挡攻击时,不再被施加晦沉;
- 晦沉效果气泡颜色改为暗红;
- 新增专属死亡消息:「生命流逝殆尽」。
调整
- 扶摇内置冷却的下限调整为 26 tick(默认值本就是 26;低于 25 可能引发无限弹跳);
- 主手不再持有扶摇物品时,摔落伤害减免不再生效(重新持有后恢复);
- 特效模式 3(外部模组)下爆炸音效随原版播放,已注明于配置说明;
- 新增多项配置项(距离衰减、蓄风引爆、滑翔助推、猛击触发等);
- 晦沉「生机流逝」伤害设定统一上限:普通生物最高 10 点/次、高血量生物最高 10% 最大生命/次——仅与极高等级的晦沉相关,常规玩法不受影响。
修复
- 修复:爆炸粒子持续时间偏短,现已对齐原版 TNT / 恶魂火球的爆炸特效;
- 修复:主手持日食、副手用风弹/弩箭攻击时误施加晦沉;
- 修复:下击暴流与日食的最高附魔等级获取门槛与文本描述不符——此前最高等级无法从附魔台附出,现已调整为在满级附魔台上极难但可能直接附出。
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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