Lynch's Hostile Mobs Expansion 1.0.5
Curse Maven Snippet
What's new
• Huge improvements to the Fallen Adventurer, including that they can now alternate between the bow and the sword depending on the distance from the enemy.
• Slightly increased spawn capacity. They now spawn in groups of 1 to 3.
I made a code so they could use the shield but in the end I'm not going to implement it because they are too damn scary using the shield and it's too OP for the balance of the game.
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