• Fallen Adventurer
An ancient adventurer who succumbed to the dangers of the overworld and suffered a terrible fate, now wanders through dark areas looking for victims to hunt. It seems that he suffered the same curse as the zombies but something strange happened in that process and he became stronger than normal, although that cost him his skin which is now like that of a wither skeleton.
This mob is a combination of a zombie and a skeleton, but stronger, it can appear with a stone sword or a bow and will use it to attack its victim, they can switch between the two weapons depending on the distance of the target. it can also appear with sets of iron, mail, and leather armor.
It will attack the player in sight as well as the villagers/golems. It will only appear in the overworld in dark areas in groups of 1 to 3.
Drops rotten flesh, arrows, iron, coal.

• Alchemist Skeleton
A common skeleton that likes to play with potions, it seems that he has found a way to transmit his inventions through the arrows he carries, he is much smarter than an average skeleton, the stray is envious of him.
This skeleton will shoot arrows at you with random negative effects, such as blindness, poison, hunger, weakness, etc. He has a low spawn range, he drops the same as a normal skeleton and a witch combined, consider eliminating him first if you find him accompanied by other mobs as he could be annoying.
He is immune to potions, so killing him with instant healing potions is impossible.

• Sharpshooter Skeleton
A skeleton that has very good sighting skills, the best skeleton in his class, clearly the other skeletons would like to have the same bow skills that he has... The stray is also envious of him.
This skeleton has much greater vision range and much more attack distance also shoots arrows slightly faster than any skeleton. It is advisable to use a little of his own medicine, since it usually has too much attack distance.

• Deep Dark Skeleton
A skeleton who discovered the deep dark, could not find a way out and merged with the environment, his soul was consumed and he is now a puppet that reacts to the nearby movement of a player.
This skeleton gives a little more mechanics to the deep dark areas, it remains still in its spawn place and does not make any noise and is only activated when a player enters its aggro range, then it will shoot arrows with blindness and if a sculk shrieker is nearby, well you know what will happen. It does not appear in the ancient city, only in the deep dark biome.

• Broken Automaton
Ancient automatons that were created a long time ago, although it is unknown who created these automata, it is well known that they are not friendly and do not have good intentions, they know how to use the bow and the sword.
Be careful with these as they can represent a danger if you are not well armed, automatons that carry bows will shoot spectral arrows, they appear in groups of 1 to 2.

• Vanilla monster variants (Jungle/Frozen)
Mobs from Minecraft Dungeons.
They appear in their respective biomes and have minecraft dungeon mechanics/sounds too.


• Phantom Skeleton
Phantom... what!? It seems that these skeletons suffered some side effects after dying from the phantoms, after all they are still afraid of wolves...
Very slow shooting speed but I assure you that you will not want one of their arrows to hit you, you will fulfill your dream of flying. And, it's another source of phantom membrane drops, it seems that some membranes got stuck in his bones.

Report bugs if you find one, let me know what do you think! If you want some mob added comment and maybe i will add it!
Bugs: Not found yet.
FAQ: