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Lycanites Mobs

Strange and Deadly Creatures!
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Lycanite's Mobs 0.1.1-alpha

File namelycanitesmobs-0.1.1-alpha.jar
Uploader
LiopyuLiopyu
Uploaded
Oct 29, 2026
Downloads
310
Size
114.7 MB
Mod Loaders
ForgeNeoForge
File ID
9363170
Type
A
Alpha
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:lycanites-mobs-224770:9363170")

NeoForge

implementation fg.deobf("curse.maven:lycanites-mobs-224770:9363170")

Learn more about Curse Maven

What's new


Lycanites Mobs Update: Incursion - Version 0.1.1-alpha


Fixes

  • Belphegor arm equipment positioning
  • Implemented the shader fix for complex mob models that use scrolling or subtractive layers
  • Mob spawn checks now happen below y0
  • Repaired some dungeon configs and removed old options
  • Improved spawning system triggers by moving from feature spawning to custom spawner on chunk init
  • Dedicated server loading
  • Invalid mob/dungeon ids and Chinese translation errors
  • Mixin refmap generation and UTF-8 source encoding
  • Mob Event world data loading and long timer values
  • Restored Summoning Focus Recharge default
  • Mob Event config translations
  • Familiar Blacklist support for player names/uuids before loading
  • Charges to XP Bottles config not being used
  • Various creature combat/inventory issues
  • Projectile shield blocking, collision and random effect configs
  • Plague/Fear behavior
  • Village movement, rider revenge, Concapede defense and Jouste Alpha protection
  • Boss bar visibility and cleanup
  • Restored boss block protection range
  • Enforce Block Cost and Dungeon Spawner Weight Scale configs
  • Soulstone drops scaling with Looting
  • Spawn Weight Scale config for regular terrain spawners
  • Ignore WorldGen Spawning config not being used
  • Dungeon build plans losing sector ownership
  • Dungeon entrance clearing and boss room spawning
  • High Dungeon stairs generating at the wrong height
  • Dimension specific surface/random Dungeon placement
  • Updated all 7 default Dungeon configs
  • Improved nearby target selection and distance checks
  • Reduced Kobold block search allocations
  • Reduced spawner and entity tick allocations
  • Cleared per-player trigger state on logout
  • Improved active effect tick filtering
  • Yale spawn colors
  • Vespid and Vespid Queen fire damage multipliers
  • Restored random Propolis and Veswax decay timing
  • Flying mob navigation stopping distance
  • Fluid and cloud effect durations
  • Frostfire contact and Icefire spread
  • Client dependencies loading on dedicated servers
  • Entity type lookups after registration
  • Summoning Pedestal ticking and configured fuel
  • Portal cleanup and summon capacity checks
  • Pedestal fuel and owner persistence
  • Target searches being skipped by the AI tick schedule
  • Summoning Pedestal packets accepting invalid or unauthorized changes
  • Holiday foods and Behemophet gift spawns
  • Holiday rewards sharing item stacks
  • Holiday lists initializing before registration
  • Renamed modelParts assets to modelparts and fixed the Concapede segment parts filename
  • Exponential swim speed calculations, zero-distance movement and vertical look direction
  • Falling sand crash when using the removeEntityIds dev config
  • Disable Sneak Dismount config and restored the mount dismount key/control overlay
  • Destroy-mode projectile explosions not creating fire
  • Block placer sounds only playing locally
  • Summon Sets accepting invalid subspecies/variants, rare variants and creatures without the required Bestiary knowledge
  • Summon Set and selected Summon Set packets accepting invalid values
  • Summoning Seeds accepting unusable Summon Sets
  • Staff summon portals losing/changing their original Summon Set before spawning minions
  • Summoning Staff and Summoning Pedestal minions not consistently applying the correct behaviour, subspecies and variant
  • Cached summoning portal texture locations
  • minDistanceFromSpawn not preventing Dungeon starts and ghost placements visible to /locate
  • Applied Dungeon enable and dimension restrictions before creating structure starts
  • Configured Dungeon loot accessing worldgen chests before they have a level
  • Configured Dungeon loot being lost on save/reload before first opening
  • Moglava springs not generating in Netherrack
  • Underground spawn anchors now honor the configured Y ceiling while keeping searches near deeper players
  • Spawn-position sorting being discarded before spawning; only combined locations are shuffled
  • Optimized block spawn searches by caching loaded chunk and height lookups per column
  • Some code cleanup
  • Geckolib compat issue with projectile sprites
  • Cherufe random blob throw hitting the roof above it in dungeon boss room
  • Optimized AttackRangedGoal's detection logic
  • Moved Material.java to tags
  • Replaced normal block checks with LMHelperClass.Materials API
  • Moved dungeon generation to "top_layer_modification", fixing trees spawning inside
  • Reduced liquid block light level from 10 to 3 (excluding moglava which stays at 15)
  • Reduced unnecessary squaring of max distance variable in GetItemGoal, improving ai tick performance
  • Optimized spawn placement logic
  • Mods can now cancel entity spawns properly through the Forge event
  • Replaced every new ResourceLocation instance with our AssetHelper
  • Visibility percent target in TargetingGoal
  • MinionEntityDamageSource retaining a null damage source and crashing when generating death messages
  • Cleared stale saved Mob Event names when an event fails recovery
  • Creative entity picking now gives a spawn egg for the correct creature
  • Wild aggressive creatures now retarget repeated attackers after 3 hits when their current target stops dealing damage for 100 ticks
  • Melee attacks failing against visible targets within reach when no navigation path is available

Added

  • Missing Smite Fireball projectile and Aether spawner
  • Spirit Recharge and Force Remove Entity Ticks configs
  • Mobs Attack Villagers and Global Drops configs
  • Shadowfire Blindness config
  • Restored true sight for 17 mobs
  • Fractional spawn scaling so values below 1 work properly
  • Forge biome modifier support for Control Vanilla Spawns config
  • Multiple placement profiles to Dungeon schematics
  • Restored Abaia and Raidra lightning auras
  • Restored Aegis defense of Iron Golems
  • cold_fire damage type attached to Frost Fire Block
  • Native support for legacy model paths in older resource packs (such as Redux)
  • JEI support for distinguishing creature species on our spawn eggs

Removed

  • Legacy dungeon methods and old feature code
  • Unused server player cache and old config deletion code
  • The unused target sorter
  • Redundant biome lookups during spawning
  • Duplicate group hunt target check

*This mod is currently under development and will have various bugs that are actively being worked on!

Before reporting bugs, please join the official Lycanites Mobs Discord, where known bugs, incompatibilities, and up-to-date information on current development and future plans are available!

*Right click any mob with a stick to recolor it! A preview of what is to come in future updates :)

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