lunchworlds v1.3.jar
Curse Maven Snippet
What's new
LunchWorlds 1.3
Custom items
- PNG items now look and sit like vanilla items: centred, one pixel thick with real edges, held in the hand instead of floating away from it, spinning on themselves on the ground, and facing the right way in item frames.
- Items with attack damage are held like swords.
- Fixed the off-hand item being shifted in first person.
- Fixed 3D (GLB) models that are not emissive showing broken, stretched faces.
- Fixed items getting an empty tag when drawn or checked by item conditions, which stopped them from stacking with identical items.
Performance
- 3D (GLB) models are prepared once instead of being recalculated every frame for every block and item showing them.
- Animated item textures no longer reload their image on every frame change.
- Custom items in inventories no longer rebuild their particle and durability data every frame.
- Lighter NPC handling on the server every tick.
- Cheaper checks when mobs spawn.
Compatibility
- If another mod changes the same game code as LunchWorlds, the game no longer crashes at launch; only the affected visual effect is skipped.
Other
- The Lunchtime trailer has been removed.
The server and every player must use LunchWorlds 1.3 (network update). With LunchEssentials, use 1.4.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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