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Lunch Worlds

LunchWorlds is an expanding Forge mod made for the LunchButt modpack, bringing its world new bosses, structures, QoL features, gameplay systems, custom items, and more.
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lunchworlds v1.1.0.jar

File namelunchworlds-1.1.0.jar
Uploader
NarcossNarcoss
Uploaded
Oct 27, 2026
Downloads
7
Size
279.0 KB
Mod Loaders
Forge
File ID
9339105
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:lunch-worlds-1764671:9339105")

Learn more about Curse Maven

What's new

LunchWorlds 1.1.0

⚠️ Server and clients must both update to 1.1.0. Players on an older version won't be able to join.

 Admin & stability

- LuckPerms support: every command now has its own permission node (`lunchworlds.command.reload`, `.give`, `.remove`, etc.). Without a node, commands stay operator-only.
- Broken files no longer remove content: if a file that worked before now has an error, the reload keeps its last working version and tells you why.
- New `/lunchworlds inspect`: lists everything that failed during the last reload, or shows details for one item, block, model or sound (status, source file, sizes, recipe, error).
- New `/lunchworlds rollback`: restores the content from before the last reload, without touching files.
- New `/lunchworlds remove`: safely moves content to a `removed/` folder and reloads (asks for `confirm` first; nothing is deleted).
- New `/lunchworlds limits`: shows all limits, current usage, data sent to each player, and reload time.
- Version check on join: players with a different LunchWorlds version get a clear message telling them which version to install (from 1.1.0 onward).

 

New item features


- New events: `on_pickup`, `on_drop`, `on_equip`, `on_unequip`, `on_tick`, `on_craft`, `on_smelt` and `on_item_break`.
- `on_tick`: run actions at a set interval while the item is held, worn or carried. Useful for amulets and passive effects.
- `on_hurt` now also triggers for worn LunchWorlds armor.
- Durability per action: `durability_damage` sets how much each event wears the item (Unbreaking works, no wear in creative).
- Enchanting: custom items can now be enchanted at the table and with books on the anvil, with optional allowed/blocked enchantment lists.
- Action presets: define a group of actions once in `presets.json` and reuse it in any item or block.
- New `equipped_item` condition: trigger actions only when a specific armor piece is worn (armor set bonuses).

 

Fixes


- Content is no longer re-read from disk every time a player joins, so joining is lighter on servers with lots of content.
- Items or blocks with very large textures could exceed Minecraft's network limit and disconnect players. This is now caught at reload with a clear error.

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