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LUMINOUS: MONSTERS

LUMINOUS: Monsters adds 16 new Zombie / Skeleton variants to the game, each in their own environment! Most of thee 16 variants can be found in my "LUMINOUS : OVERWORLD" mod. but this mod is for those looking to fight these undead foes!
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Luminous: Monsters V1.3.0 - Forge 1.20.1

File nameLuminous Monsters V1.3.0 - Forge 1.20.1.jar
Uploader
RipleysModsRipleysMods
Uploaded
Oct 24, 2026
Downloads
605
Size
2.7 MB
Mod Loaders
Forge
File ID
9304734
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:luminous-monsters-1066090:9304734")

Learn more about Curse Maven

What's new

LUMINOUS: MONSTERS V1.3.0 Changelog
 
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BUG FIXES:
- Fixed an issue where Skeletons would not lower their arms after losing their target
- Fixed an issue where Zombie and Skeleton variants could not wear armor
- Fixed an issue where Zombie and Skeleton variants could not hold items
- Fixed an issue where Zombie and Skeleton variants could not show riding animations
- Fixed an issue where Baby Zombies of all variant types would instantly despawn
- Fixed a bug where Cherry Zombies and Skeletons were spawning in cave biomes
- Fixed an issue that caused the Cherry Zombies and Skeletons to drop no loot
 
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RETEXTURES / MODEL CHANGES:
 
-All Custom Skeleton Models no longer have the bow built into their model - they have actual handheld bows, that show draw animations!
- Updated the texture/model of the Icy Zombie (previously the Glacial Zombie)
- Updated the texture/model of the Icy Skeleton (Previously the Glacial Skeleton)
- Updated the texture of the Swamp Skeleton
- Updated the texture of the Dark Oak Zombie
- Updated the texture of the Savanna Zombie
- Updated the texture of the Cherry Zombie
- Updated the texture of the Crimson Walker
 
-------------------------------------------------------------------
TECHNICAL CHANGES:
 
- The ID / in game name of the Hollow has changed to "Hollow Skeleton"
- The ID / in game name of the Sunken has changed to "Sunken Skeleton"
- The ID / in game name of the Glacial Zombie has changed to "Icy Zombie"
- The ID / in game name of the Glacial Skeleton has changed to "Icy Skeleton"
- The ID / in game name of the Revenant has changed to "Revenant Skeleton"
- When A crimson walker "bursts", it will now apply the Hemorrhage effect to ALL nearby entitles, not just players
- Crimson Walkers are now completely immune to thee Hemorrhage effect
- Revenants will now heal for half as much when hitting a players shield
- Miner Zombies will now spawn with a random pickaxe (stone, iron and gold) with a 70% chance
 
 
 
-------------------------------------------------------------------
NEW FEATURES:
 
- A Complete Mob Overhaul: Rebuilt all mobs from the ground up to function as exact mechanical copies of vanilla zombies and skeletons. This major structural update removes the GeckoLib dependency, ensuring all entities look, move, and interact seamlessly with the base game.
 
- Native Vanilla Support: All Zombie and Skeleton variants now natively support:
- Vanilla animations (attack, aggro, walk, and bow drawing) instead of blockbench recreations.
- Inertia-based movement (e.g., limb flailing when attacked).
- Rendered armor and dynamically held items.
- Proper sitting and riding animations in boats, minecarts, and on mounts.
- Baby variants for all custom zombies.
 
- Vanilla Loot table Parity: Loot tables now perfectly replicate vanilla behavior and fully support the Looting enchantment, with the following custom tweaks:
 
- Icy Variants: Rare chance to drop snowballs.
- Miner Variants: Slightly higher chance than standard zombies to drop iron ingots.
- Dark Oak Variants: Drop red and brown mushrooms instead of potatoes and carrots.
- Crimson Walkers: Occasionally drop nether wart.
- Sunken Skeletons: Very rare chance to drop a nautilus shell.
 
- Dynamic Biome Integration: Added biome tag compatibility for custom biomes using common forge, c, and minecraft namespaces (e.g., spawn Icy variants in #forge:is_snowy or Swamp variants in #c:is_swamp), greatly improving compatibility in large modpacks.
 
- Server-Based Configurations: Migrated configuration files to be server-based and per-world to improve reliability. Settings are now located in each world save's serverconfig folder under LuminousMonstersConfig.toml.
 
New Configuration Categories:
 
- Attack Effects: Toggle frost_effect, slowness_effect, poison_effect, hunger_effect, and lifesteal_effect.
 
- Effect Multipliers: Adjust the duration and scale of these effects via frost_duration, slowness_duration, poison_duration, hunger_duration, and lifesteal_amount.
 
- New Entity Tags: Added data pack tags to assign on-hit effects to custom mobs: #luminous_monsters:causes_frost, :causes_slowness, :causes_poison, :causes_hunger, and :steals_life. Also added #luminous_monsters:immune_to_hemmorhage (currently only containing Crimson Walkers).
 
-------------------------------------------------------------------
BUG FIXES:
 
- Fixed an issue where Skeletons would fail to lower their arms after losing their target.
- Fixed a bug preventing Zombie and Skeleton variants from wearing armor, holding items, or displaying riding animations.
- Fixed Baby Zombies of all variant types instantly despawning.
- Fixed Cherry Zombies and Skeletons spawning in cave biomes and dropping no loot.
 
-------------------------------------------------------------------
RETEXTURES & MODEL CHANGES
 
 
- Removed built-in bows from custom skeleton models; they now use standard handheld bows with proper draw animations.
- Updated textures and models for the Icy Zombie and Icy Skeleton.
- Updated textures for the Swamp Skeleton, Dark Oak Zombie, Savanna Zombie, Cherry Zombie, and Crimson Walker.
 
-------------------------------------------------------------------
TECHNICAL CHANGES
 
- The ID / in game name of the Hollow has changed to "Hollow Skeleton"
- The ID / in game name of the Sunken has changed to "Sunken Skeleton"
- The ID / in game name of the Glacial Zombie has changed to "Icy Zombie"
- The ID / in game name of the Glacial Skeleton has changed to "Icy Skeleton"
- The ID / in game name of the Revenant has changed to "Revenant Skeleton"
- Crimson Walker "burst" attacks now apply the Hemorrhage effect to all nearby entities, not just players.
- Crimson Walkers are now completely immune to the Hemorrhage effect.
- Revenants now heal for half their normal amount when hitting a player's shield.
- Miner Zombies now spawn with a 70% chance to hold a random pickaxe (stone, iron, or gold).

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