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LUMINOUS: MONSTERS

LUMINOUS: Monsters brings 12 new Zombie and Skeleton variants to the base game, each in their own respective environment. All 12 of these variants can be found in my other mod - LUMINOUS - but this mod is just for those looking to fight these undead foes!

File Details

Luminous: Monsters V1.2.7- Forge 1.20.1

  • R
  • May 13, 2025
  • 671.62 KB
  • 148.3K
  • 1.20.1
  • Forge

File Name

Luminous Monsters V1.2.7- Forge 1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:luminous-monsters-1066090:6524324")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

LUMINOUS MONSTERS V1.2.7 Changelog
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NEW FEATURES:

-Added a CONFIG FILE with 17 new variables, 1 for each monster added, giving the player the ability to independently

 enable/disable them, and one for disabling all the mobs at once!


-Added the Cherry Zombie, a new zombie type found in the Cherry Grove


-Added the Cherry Skeleton, a new skeleton type found in the Cherry Grove

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BUG FIXES:

-Fixed an issue that caused the monsters to spawn twice as much when loaded alongside the LUMINOUS mod

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RETEXTURES / MODEL CHANGES:

-Changed the ID and name of the "Savannah" zombie/skeleton so that "Savanna" is spelt correctly

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TECHNICAL CHANGES:

-Reduced the spawn weight of the Crimson Walker from 7 > 4


-Added all skeletons to the Minecraft:skeletons entities tag