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LUMINOUS: MONSTERS

LUMINOUS: Monsters adds 16 new Zombie / Skeleton variants to the game, each in their own environment! Most of thee 16 variants can be found in my "LUMINOUS : OVERWORLD" mod. but this mod is for those looking to fight these undead foes!
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Luminous: Monsters V1.2.7- Forge 1.20.1

File nameLuminous Monsters V1.2.7- Forge 1.20.1.jar
Uploader
RipleysModsRipleysMods
Uploaded
May 13, 2025
Downloads
154.2K
Size
671.6 KB
Mod Loaders
Forge
File ID
6524324
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:luminous-monsters-1066090:6524324")

Learn more about Curse Maven

What's new

LUMINOUS MONSTERS V1.2.7 Changelog
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NEW FEATURES:

-Added a CONFIG FILE with 17 new variables, 1 for each monster added, giving the player the ability to independently

 enable/disable them, and one for disabling all the mobs at once!


-Added the Cherry Zombie, a new zombie type found in the Cherry Grove


-Added the Cherry Skeleton, a new skeleton type found in the Cherry Grove

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BUG FIXES:

-Fixed an issue that caused the monsters to spawn twice as much when loaded alongside the LUMINOUS mod

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RETEXTURES / MODEL CHANGES:

-Changed the ID and name of the "Savannah" zombie/skeleton so that "Savanna" is spelt correctly

-------------------------------------------------------------------

TECHNICAL CHANGES:

-Reduced the spawn weight of the Crimson Walker from 7 > 4


-Added all skeletons to the Minecraft:skeletons entities tag

 

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