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LUMINOUS: MONSTERS

LUMINOUS: Monsters brings 12 new Zombie and Skeleton variants to the base game, each in their own respective environment. All 12 of these variants can be found in my other mod - LUMINOUS - but this mod is just for those looking to fight these undead foes!

File Details

Luminous: Monsters V1.2.62 - Forge 1.20.1

  • R
  • Jan 26, 2025
  • 621.26 KB
  • 337.0K
  • 1.20.1
  • Forge

File Name

Luminous Monsters V1.2.62- Forge 1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:luminous-monsters-1066090:6125612")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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LUMINOUS: MONSTERS V1.2.62 Changelog

NEW FEATURES:

-None this time, stay tuned!


BUG FIXES:

-The swamp skeleton should no longer have a loud extinguishing noise when it is raining


RETEXTURES / MODEL CHANGES:

-Adjusted the Texture of the swamp skeleton accordingly to match it's change to a ranged mob


TECHNICAL CHANGES:

-The Swamp skeleton is now a ranged mob, and acts just like other skeletons in the game -Mobs that cause effects to the players will no longer be able to through shields


KNOWN/UNFIXED BUGS:

-Looting does not work on these custom variants

-There are no baby zombie variants of the variant zombies