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LUMINOUS: MONSTERS

LUMINOUS: Monsters brings 12 new Zombie and Skeleton variants to the base game, each in their own respective environment. All 12 of these variants can be found in my other mod - LUMINOUS - but this mod is just for those looking to fight these undead foes!

File Details

Luminous: Monsters V1.2.6 - Forge 1.20.1

  • R
  • Jan 24, 2025
  • 618.93 KB
  • 944
  • 1.20.1
  • Forge

File Name

Luminous Monsters V1.2.6- Forge 1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:luminous-monsters-1066090:6121362")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

LUMINOUS: MONSTERS V1.2.6 Changelog

NEW FEATURES:

-Added conditional procedure that detects when the LUMINOUS mod is loaded, to make it so duplicate mobs will not spawn when both are used

-Added conditional procedure that detects when the LUMINOUS:NETHER mod is loaded, to make it so duplicate mobs will not spawn when both are used


BUG FIXES:

-The sunken should no longer have a loud extinguishing noise when it is raining


RETEXTURES / MODEL CHANGES:

-Adjusted the Texture of the sunken accordingly to match it's change to a ranged mob


TECHNICAL CHANGES:

-A new version is available! NeoForge 1.21.1 is out now! -The sunken skeleton is now a ranged mob, and acts just like other skeletons in the game


KNOWN/UNFIXED BUGS:

-Looting does not work on these variant monsters

-There are no baby zombie variants of the variant zombies