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LUMINOUS: MONSTERS

LUMINOUS: Monsters brings 12 new Zombie and Skeleton variants to the base game, each in their own respective environment. All 12 of these variants can be found in my other mod - LUMINOUS - but this mod is just for those looking to fight these undead foes!

File Details

Luminous:Monsters V1.2.5 - Forge 1.20.1

  • R
  • Dec 20, 2024
  • 577.83 KB
  • 11.8K
  • 1.20.1
  • Forge

File Name

Luminous Monsters V1.2.5 - Forge 1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:luminous-monsters-1066090:6008286")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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LUMINOUS:MONSTERS V1.2.5 Changelog

NEW FEATURES:

-Added support for Glacial zombies/skeletons to spawn in Forge_is_cold modded biomes

-Added support for Miner zombies/skeletons to spawn in forge_is_cave modded biomes (If alex's cave is present, they will only spawn in cave biomes)

-Added support for Swamp zombies/skeletons to spawn in forge_is_swamp modded biomes


BUG FIXES:

-Fixed a bug where monsters could spawn at light levels above 0

-Fixed a bug where the sunken and swamp zombie would make a loud extinguishing noise when it rained


RETEXTURES / MODEL CHANGES:

-None this time, stay tuned!


TECHNICAL CHANGES:

-None this time, stay tuned!


KNOWN/UNFIXED BUGS:

-The sunken and Swamp skeleton are not ranged, this isn't really a bug, but it will be fixed soon

-Looting does not work on these custom variants

-There are no baby zombie variants of the variant zombies