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LUMINOUS: BEASTS

LUMINOUS: BEASTS adds TWENTY SIX legendary beasts into the game, from forest Tree Ent's to Piglin Executioners. Hunt them down to get new loot!

File Details

LUMINOUS: BEASTS V1.2.51 - NeoForge 1.20.4

  • R
  • May 18, 2025
  • 24.83 MB
  • 555
  • 1.20.4
  • NeoForge

File Name

Luminous Beasts V1.2.51 - NeoForge 1.20.4.jar

Supported Versions

  • 1.20.4

Curse Maven Snippet

NeoForge

implementation "curse.maven:luminous-beasts-1089627:6541633"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

LUMINOUS:BEASTS V1.2.5 Changelog

NEW FEATURES:

-Added the Witchdoctor, a new Legendary Beast found in the Spare Jungle!


-Added the Woodland Witchdoctor, a new Rare Legendary Beast found in the Taiga Forest!


-Added 2 new trophies for the Witchdoctor and Woodland Witchdoctor


-Added 2 new Ultimate Bestiary Journal Entries for the WitchDoctor and Woodland WitchDoctor


-Added 2 new config variables for determining if Witch Doctor and Woodland Witch Doctor will spawn


-Added 2 new config variables for the Jungle Pendant, Pendant_timer, and Pendant_Reistance

 

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BUG FIXES:

-Fixed an issue where crafting the beast pit would yield a beast pit in he wrong blockstate


-Fixed a bug where the Red Mummy would not have the correct texture when it changed attack states


-Fixed an issue where the Mummy and Red mummy were missing an agro animation


-Fixed a bug where the Sea Viper Fang would only work when the player had a certain slot selected in the inventory


-Fixed a bug where the Yeti Horn would only work when the player had a certain slot selected in the inventory

 

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RETEXTURES / MODEL CHANGES:

-None this time

 

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TECHNICAL CHANGES:

-Added an extra block to the "When Item in hand tick" procedure for the sea viper fang, so it only works when a player is in survival


-Added an extra block to the "When Item in hand tick" procedure for the Yeti Horn, so it only works when a player is in survival


-Reduced the Duration of the resistance granted by the Sea Viper fang from 12s > 5s


-Added another check for if the player is below full health in the procedure for the Yeti Horn, so the NBT data is not constantly updating


-Reduced the base value of the Viper fang timer configuration variable from 10 to 8