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LUMINOUS: BEASTS

LUMINOUS: BEASTS adds TWENTY SIX legendary beasts into the game, from forest Tree Ent's to Piglin Executioners. Hunt them down to get new loot!

File Details

LUMINOUS: BEASTS - V1.1 - NeoForge 1.20.4

  • R
  • Sep 7, 2024
  • 16.16 MB
  • 239
  • 1.20.4
  • NeoForge

File Name

Luminous Beast V1.1 - NeoForge 1.20.4.jar

Supported Versions

  • 1.20.4

Curse Maven Snippet

NeoForge

implementation "curse.maven:luminous-beasts-1089627:5699411"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

LUMINOUS BEASTS V1.1 Changelog

NEW FEATURES:

-Added a separate config for each of the rare legendary beasts, so players can disable the normal beasts independent from the rare ones

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BUG FIXES:

-Fixed a bug where the Piglin and basalt executioners would not play their death animation when killed
-Fixed a bug where the Piglin and basalt executioners would not attack after they spawned their minions

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RETEXTURES / MODEL CHANGES:

-None this time! Stay tuned!

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TECHNICAL CHANGES:

-Simplified the config text by a lot, it is now much easier to read
-Tweaked how legendary beasts spawn to make some of them (namely the Vile Gator) spawn more reliably
-Removed the speed effect from the piglin and basalt executioner after it spawns minions
-Increased the time the piglin and basalt executioner is still after spawning it's minions by 1 second
-Increased the amount of piglins spawned by the Piglin Executioner from 3 > 4
-Increased the amount of magma cubes spawned by the Basalt Executioner from 3 > 4

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KNOWN/UNFIXED BUGS:

-None at the moment, feel free to comment Any you find!