File Details
luckytntmod-1.20-2.5
- R
- May 16, 2026
- 3.02 MB
- 3.5K
- 1.20.1+1
- Forge
File Name
luckytntmod-1.20-2.5.jar
Supported Versions
- 1.20.1
- 1.20
Curse Maven Snippet
Additions:
- Due to the massive performance update for the Lucky TNT Lib almost every TNT and Dynamite in this mod with considerable size saw a decrease in calculation times by at least 50%
- Celebrating the performance update of the Lucky TNT Lib we have added a new category of TNTs above Doomsday: Annihilation TNT
- Just like with any other category above normal we added a new item used to craft Annihilation TNTs: Strange matter (crafted with 9 antimatter)
- new Annihilation TNTs:
- TNT x50000
- Hypernova
- Region TNT
- Chromatic TNT
- Crammed TNT
- Superflat TNT
- Fractal TNT
- Enormous TNT
- Moonfall
- Lucky Annihilation
- Honoring this milestone we also added 72 advancements for you to uncover
Changes:
- First and foremost we reworked and revised a lot of already existing code so we can bear to look at it anymore, so expect some minor behavior changes in some explosions
- We internally changed our way on how to determine whether a block is a surface, so any TNT relying on that might change its behaviour according to that
- We removed the config option to adjust the height of floating islands because too low values caused the islands to be copied twice
- We revised our random number generaton (previously we somehow had a generation less predictable than quantum particles), so expect some minor randomization differences
- Accelerating Dynamite now has a much larger damage cap and faster damage accumulation
- Bouncing Dynamite will now jump much farther
- Using a Death Ray Ray on Uranium Ore will now always yield an Antimatter Ingot
- Digging TNT, Drilling TNT, Tunneling TNT, Digging Dynamite, and Tunneling Dynamite will now use explosion resistance to dynamically reduce their length, but now have potential range of 480 blocks
- Gravity TNT, Knockback TNT, and Gravity Dynamite now pull all entities (including TNT and Dynamite) except for those of their own type, with Gravity Dynamite having a 33% longer fuse
- Homing Dynamite will now prefer entities in its sight and no longer target creative or spectator players, but only have a target finding range of 100 blocks
- Aether TNT now changes the biome to Cherry Grove, replaces the surface with grass blocks, and spawns flowers everywhere, not just on the surface
- Animal Kingdom will now spawn all mobs in groups of 3 - 5, including those of other mods, except for mobs with more than 180 health points
- Custom TNT can now support larger explosions, but firework explosions have reduced entity counts (please still be careful)
- Death Ray has received a visual overhaul, damages entities now, and places magma blocks instead of lava
- Eating TNT now plays an eating sound when consuming an item
- End Gate will now replace leaves with purpur blocks
- Extinction will no longer simply execute /kill @e, instead having its own death message and striking lightning at each affected entity
- World of Wools will no longer replace all waterlogged blocks with blue stained glass
- World of Wools will no longer replace corals with blue stained glass
- Randomized the amount of wither skeletons spawned by Wither Storm
- Randomized amount of iron golems spawned by Village Defense
- Changed the particles of Tetrahedron TNT and Illuminati TNT
- Structures generated by Structure TNT will now somewhat properly generate at the TNTs position (exceptions include stronghold and mineshaft as those are supposed to be buried)
- Structure TNT now also features mineshafts, ocean ruins, shipwrecks, ancient cities and trail ruins
- Increased radius of Hexahedron from 12 to 25
- Increased radius of Chunk TNT from 50 to 75
- Kola Borehole TNT will now use the default block of the dimension its been lit in for the walls instead of always stone
- Igniter TNT and dynamite will now not only ignite TNTs but also trigger any block that might react to being exploded
- Hungry TNT will now get bigger and deal more damage when eating a player and play a sound when eating any mob
- Hungry TNT will now damage mobs that are eaten instead of simply removing them
- Ore TNT will now also place ores from other mods
- The placement of lights in the tunnel generated by Gotthard TNT has been changed
- Gotthard TNT will now always generate the floor of the tunnel, no matter whether there were blocks to be raplaced beforehand or not
- Explosion particles have been reintroduced to a lot of TNTs where we saw fit
- The command /randomtnt will now behave like /give, dropping items that couldn't be added to your inventory instead of discarding them
- /randomtnt can now also distribute Annihilation TNTs and Minecarts
- The localizations of the feedback of both commands have been updated
- The spacing of UI elements in the config screens has been changed to accomodate larger GUI scales
- Plantation TNT, Farming TNT and Farming Dynamite will now place lanterns in the water when placing it in a biome it would naturally freeze in
- The prism excavated by Prism TNT will now have a random rotation
- Pumpkin Bomb will now set the time to midnight
- All fireworks that spawn falling blocks will now configure them to not drop the block as an item if they cannot be placed upon landing
- Random TNT and Random Dynamite will now always create an explosion with a size bigger or equal to 3
- Reversed TNT will now visually flip blocks by altering their states if possible
- The edges of the crater created by Sinkhole TNT is now more rough
- Any TNTs changing the time will now do so immediately
- All TNTs belonging to the Vaporize family will now in addition to removing water also remove blocks with fluidstates that cannot be waterlogged and remove waterlogging from any affected blocks that allow it
- Knockback TNT will now add motion to entities instead of forcing it, ensuring a more realistic behaviour
- Grove TNT, Grove Dynamite and Hyperion will now generate real trees from minecraft instead of the pre-built eyesores we're to blame for
- Every TNT that places fire will now place it in all possible situations
Fixes:
- Instead of exploding once per player within reach Sensor TNT and Sensor Dynamite will now only explode once
- Global Disaster and Hexahedron can now remove liquids
- Supernova and Chunk TNT can now break obsidian
- Contaminated effect now correctly prevents natural regeneration
- Contaminated effect will now correctly deal damage to each player based on the players effect duration instead of a global value
- When generating an altar in a mushroom biome any altars generating afterwards would use mycelium as a ground block regardless of biome
- We have finally decided to register the damage sources we use
- Item Firework will now correctly spawn boats based on the item you inserted into it where it would previously only spawn normal oak boats, disregarding the actual wood the boat has been made of and whether it had a chest or not
- When activated disasters will now properly choose a duration between 0.5 and 1 times the maximum configured disaster duration (instead of between 4/5 and 8/5 ???)
- Gunpowder ore can now be properly mined with stone tools
- Custom Firework can no longer crash the game when placed on other Custom Fireworks
- The brick house now has structure voids

