LTX Industries

A lime-green themed sci fi tech mod that adds machines, weapons, tools, as well as a variety resources for you to discover and gather.

File Details

ltxi-1.21.1-0.27.0.jar

  • R
  • Jan 6, 2026
  • 2.32 MB
  • 78
  • 1.21.1
  • NeoForge

File Name

ltxi-1.21.1-0.27.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:ltx-industries-1075456:7424422"
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Dependency changes

Updated minimum LimaCore version to 1.16.x

Wonderland AL/1C Set

The Wonderland armor set is finally here! The initial upgrade module selection is minimal, but there is more coming soon as I work out the balancing.

Bubble shield rework

  • New break VFX and SFX
  • Returned to original blue color

All living entities can now receive a shield. Player shields remain ticking instances, whereas it behaves more like absorbption for every other entity. The /ltxi shield command can be used to play around with the system. The player shield will now automatically recharge to the value given by the ltxi:shield_capacity attribute (0 by default).


  • The ε-Series Drill, Shovel, Axe, and Hoe now have 4 mining speed modes: Off, Slow, Normal, and Turbo. Hold Shift and use the scroll wheel to cycle equipment modes.
  • The ε-Series Axe no longer vein-mines trees by default, you must make the new Lumber Felling Unit upgrade module.
  • Some of the ε-Series tools were re-textured.
  • Removed the Fabrication recipe advancement locking system in its entirety.
  • Rewrote backend APIs... a lot.
  • All upgrade module icons that were pending have been re-textured.
  • Redrew most HUD textures
  • Fixed a number provider bug for ammo roll count and weights.
  • 'Officially' out of beta... probably.