lrm-structure-distance-fix-1.0.1.jar
Curse Maven Snippet
What's new
v1.0.1:
- Enforces a minimum distance between structures placed by Big Globe, measured against everything already placed rather than per structure set.
- A second and wider radius applies between two occurrences of the same structure, so villages stop ending up as neighbours.
- Structures are partitioned into layers, so a cave is never treated as too close to a surface village. The layer table is a config file, re-read on every server start.
- Optional weighted draw by rarity tier, off by default.
- Per-dimension settings with an exclusion list.
This mod has no additional files

