LRM Fixes

Patches API breaks between mods so you can keep updating instead of holding a mod back. Each patch is an independent mixin that cites the bytecode proving the break, and fails inert if its target is absent.
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lrm-fixes-1.0.3.jar

File namelrm-fixes-1.0.3.jar
Uploader
BahanosBahanos
Uploaded
Aug 13, 2026
Downloads
9
Size
20.5 KB
Mod Loaders
Fabric
File ID
8641817
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:lrm-fixes-1642385:8641817"

Learn more about Curse Maven

What's new

v1.0.3:

  • Added FIX-05: worldgen thread pools are now sized from the machine at every startup, instead of from numbers hardcoded for someone else's CPU.
  • Big Globe's "Threads" and c2me's parallelism expression are recomputed before either mod reads its config, so the values follow the hardware instead of being frozen on first launch.
  • Settings live in config/lrm-fixes-autotune.properties as ratios, with a per-thread heap guard and a reserveCores option to keep cores free. Set enabled=false to take back control.
  • Fixed the startup line, which announced 4 mixins when 6 are armed.

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