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Loyal Companion

Turn friendly mobs into loyal companions with levels, skills, feeding, recall, HUD, revival hearts, enhanced variants, and configurable server/singleplayer settings.
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loyal-companions-neoforge-1.21.11-2.0.1

File nameloyal-companions-neoforge-1.21.11-2.0.1.jar
Uploader
MKI96MKI96
Uploaded
Nov 9, 2026
Downloads
3
Size
645.3 KB
Mod Loaders
NeoForge
File ID
9526282
Type
R
Release
Supported game versions
  • 1.21.11

Curse Maven Snippet

NeoForge

implementation "curse.maven:loyal-companion-1532987:9526282"

Learn more about Curse Maven

What's new

Loyal Companions 2.0.1

This patch comes straight from your feedback: bleeding can be switched off, companions from other mods keep their strength, and the command wheel key is easier to find. Thanks to everyone who reported things!

New: switch off bleeding

  • Set bleeding_enabled to false and companions no longer bleed or get infected. Injuries that are already running end as well.
  • Bandages still heal, and a companion can still be wounded by a deadly hit.

Fixed: strong mobs lost their health when bound

  • Binding a mob replaced its health, damage and armor with the companion base values, so a big mob from another mod could fall to about 20 health. Mobs now start from their natural values when those are higher.
  • Companions already in your team get their natural values the next time they load or are summoned.
  • This also makes some vanilla companions stronger, such as wolves, horses and iron golems. Set keep_natural_stats to false if you prefer the old balance on your server.
  • New: minimum_base_health (default 20) is the least health a companion starts with. Set it to 1 and small animals keep their natural health.

Fixed: companion stats could fall back to base values

  • Some mobs reset their own attributes after spawning or while loading. Companions now get their values back within two seconds, and summoning restores the health they were stored with.

Fixed: gear felt like it did nothing

  • New gear raised the maximum health but left the extra health empty. Gear, skill points and level-ups that raise the maximum now add to the current health right away.

New: choose the size of your companions

  • companion_scale (default 0.8) and enhanced_companion_scale (default 0.6) set how big companions are. 1.0 keeps the natural size of the mob.
  • Not available on Minecraft 1.20.1, which has no size attribute. Companions keep their normal size there, as before.

Changed: the command wheel key is easier to find

  • The G key could always be changed, but its name did not make clear what it was. It is now listed as Open Command Wheel (hold) under Options > Controls > Key Binds.
  • The wheel itself now shows its current key and where to change it.

Good to know

  • Install the mod on the server and on every client.
  • Supported: Fabric, NeoForge and Forge for Minecraft 26.3, 26.2, 26.1.2, 1.21.11, 1.21.1 and 1.20.1.
  • Your worlds and configs carry over. New config keys are added with their default values in config/loyalcompanions-server.properties and config/loyalcompanions-singleplayer.properties. Changes take effect after a restart.

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