loyal-companions-neoforge-1.21.11-2.0.1
Curse Maven Snippet
What's new
Loyal Companions 2.0.1
This patch comes straight from your feedback: bleeding can be switched off, companions from other mods keep their strength, and the command wheel key is easier to find. Thanks to everyone who reported things!
New: switch off bleeding
- Set
bleeding_enabledtofalseand companions no longer bleed or get infected. Injuries that are already running end as well. - Bandages still heal, and a companion can still be wounded by a deadly hit.
Fixed: strong mobs lost their health when bound
- Binding a mob replaced its health, damage and armor with the companion base values, so a big mob from another mod could fall to about 20 health. Mobs now start from their natural values when those are higher.
- Companions already in your team get their natural values the next time they load or are summoned.
- This also makes some vanilla companions stronger, such as wolves, horses and iron golems. Set
keep_natural_statstofalseif you prefer the old balance on your server. - New:
minimum_base_health(default 20) is the least health a companion starts with. Set it to 1 and small animals keep their natural health.
Fixed: companion stats could fall back to base values
- Some mobs reset their own attributes after spawning or while loading. Companions now get their values back within two seconds, and summoning restores the health they were stored with.
Fixed: gear felt like it did nothing
- New gear raised the maximum health but left the extra health empty. Gear, skill points and level-ups that raise the maximum now add to the current health right away.
New: choose the size of your companions
companion_scale(default 0.8) andenhanced_companion_scale(default 0.6) set how big companions are.1.0keeps the natural size of the mob.- Not available on Minecraft 1.20.1, which has no size attribute. Companions keep their normal size there, as before.
Changed: the command wheel key is easier to find
- The G key could always be changed, but its name did not make clear what it was. It is now listed as Open Command Wheel (hold) under Options > Controls > Key Binds.
- The wheel itself now shows its current key and where to change it.
Good to know
- Install the mod on the server and on every client.
- Supported: Fabric, NeoForge and Forge for Minecraft 26.3, 26.2, 26.1.2, 1.21.11, 1.21.1 and 1.20.1.
- Your worlds and configs carry over. New config keys are added with their default values in
config/loyalcompanions-server.propertiesandconfig/loyalcompanions-singleplayer.properties. Changes take effect after a restart.
This mod has no additional files

