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Lord of the Rings: Renewed Extended

A community mod that aims to extend the content in LOTR: Renewed!
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LotrExtended Beta-1.10.3

File namelotr-1.16-extended-beta-1.10.3.jar
Uploaded
Aug 9, 2026
Downloads
231
Size
16.8 MB
Mod Loaders
Forge
File ID
8606817
Type
B
Beta
Supported game versions
  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:lotr-renewed-extended-954566:8606817")

Learn more about Curse Maven

What's new

(Beta 1.10.3) (Isengard Release Cycle: Dunland and Uruk Destruction)

  • Banner Protection
    • Banner self-protection can now be disabled
    • Fixed banner protection allowing conflicting banner overlaps
    • Fixed banner protection not requiring alignment
    • Fixed two-block-tall block desync issues with banner protection
  • Biomes
    • Ported Fangorn Wasteland
    • Ported Uruk Highlands
  • Blocks
    • Added Blackberry Pie, Blueberry Pie, Cranberry Pie, Elderberry Pie, Raspberry Pie, Sweet Berry Pie, and Wildberry Pie
    • Berry bushes now harvest with the same logic as sweet berry bushes
  • Commands
    • Added player targeting to the /lotrExtendedTrigger command
  • Config
    • Added a server config setting removeExtendedModifiers to auto-remove extended modifiers
    • Added a server config setting removeVanillaEnchanting to auto-remove vanilla enchants
    • Fixed enableExtendedModifiers not being enforced when disabled
  • Effects
    • Fixed Deadly Poison not having a localized name
    • Fixed Deadly Poison not having a Icon
  • Entities
    • Added Dunlending Farmers
    • Added Dunlending Gatherers (farmhands)
    • Added Dunlending Smith
    • Added debug path navigation rendering (backport)
    • Fixed Isengard Snagas missing fur armor
    • Fixed Uruk traders not removing shields when out of combat
    • Ported Bree farmhands
    • Ported Craban (wip)
    • Ported Dunlending Bartender
    • Ported Dunlending Axe Throwers
    • Ported Dunlending Berserkers
    • Ported Hobbit Farmhands
  • Features
    • Disabled spectator players from sitting on slab/stair chairs
    • Ported Farmhands
  • GUIs
    • Added an all-new Farmhand GUI
    • Added banner placed by player name info on banner screen
    • Added information tooltips to locked/restricted trades in captain GUI
    • Allowed shift-clicking axes into units melee slot
    • Cleaned up the Hired Unit Equipment screen
    • Fixed trader gui shift-stack moving desyncs
  • Hired Units
    • Ported Farmhand Units
    • Added Imladris Guard unit type
    • Added Hobbit, Bree, and Dunland farmhand unit types
    • Added Farmhand support for Legacy crops + Sugar Cane & Berry Bushes
    • Farmhands now need access to a composter
    • Farmhands now need access to a crafting table for stem type crops
    • Hired Farmhands have a ‘Farming Level` that affects farming efficiency
  • Items
    • Added Dwarven Shield
    • Added Tome of the Smith
    • Fixed Poison Bottles not actually killing players when drunk
    • Fixed Red Books being placeable inside waypoints
    • Increased the poison chance when eating wildberries
    • Ported poisoned Arnor, Blue Dwarven, Bronze, Dale, Dol Amroth, Dorwinion, Dwarven, Galadhrim, Gondor, Harad, Iron, Lindon, Mithril, Mordor, Rivendell, Rohan, Stone, Umbar, Uruk, Wood-Elven, and Wooden Daggers
  • Localization
    • Added localization support for the /lotrExtendedTrigger command
    • Added an initial German translation (de_de)
    • Updated Chinese (Mainland) (zh_cn) translation
  • Misc
    • Added 4 new advancements in Extended (55 currently)
    • Added 7 advancements from Legacy (55.6% currently ported)
    • Added pledge trigger support for advancements
    • Fixed Renewed death message types not having player caused death messages localized
    • Fixed numerous minor bugs
  • Modifiers
    • Carrot/Fungus on a Stick item can be repaired with carrots/fungus
    • Fixed Wightbane not being earnable through kills
    • Fixed modifiers not respecting config settings
  • Speechbanks
    • Added #s/#self variable replacements for entity names
    • Added #b/#biome variable replacements for biome names
    • Added a covered speechbank condition (similar to underground but always works when covered, vs underground which return true when under sea level, but may be exposed to sky)
    • Hooked up the can_trade NPC speechbank condition
  • Structures
    • Added Dunland Villages (containing houses, smiths, farmers, and taverns)
    • Buffed Isengard structure armor stand armor quantity
    • Fixed Isengard camps spawning inside Orthanc
    • Ported Dunland Hillforts
    • Ported Iron Hills Mines
    • Structure now use a triangular separation algorithm instead of a linear separation algorithm for better randomness
    • Tweaked Eriador structure separation to be more random
  • Trading
    • Fixed coin sound not playing for trade types
    • Fixed trader respawners respawning traders to fast since 1.10.2
    • Removed interaction lock from traders when utilizing coin-converting
  • WorldGen
    • Fixed rabbits spawning out of control

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