LotrExtended Beta-1.10.3
Curse Maven Snippet
What's new
(Beta 1.10.3) (Isengard Release Cycle: Dunland and Uruk Destruction)
- Banner Protection
- Banner self-protection can now be disabled
- Fixed banner protection allowing conflicting banner overlaps
- Fixed banner protection not requiring alignment
- Fixed two-block-tall block desync issues with banner protection
- Biomes
- Ported Fangorn Wasteland
- Ported Uruk Highlands
- Blocks
- Added Blackberry Pie, Blueberry Pie, Cranberry Pie, Elderberry Pie, Raspberry Pie, Sweet Berry Pie, and Wildberry Pie
- Berry bushes now harvest with the same logic as sweet berry bushes
- Commands
- Added player targeting to the
/lotrExtendedTriggercommand
- Added player targeting to the
- Config
- Added a server config setting
removeExtendedModifiersto auto-remove extended modifiers - Added a server config setting
removeVanillaEnchantingto auto-remove vanilla enchants - Fixed
enableExtendedModifiersnot being enforced when disabled
- Added a server config setting
- Effects
- Fixed Deadly Poison not having a localized name
- Fixed Deadly Poison not having a Icon
- Entities
- Added Dunlending Farmers
- Added Dunlending Gatherers (farmhands)
- Added Dunlending Smith
- Added debug path navigation rendering (backport)
- Fixed Isengard Snagas missing fur armor
- Fixed Uruk traders not removing shields when out of combat
- Ported Bree farmhands
- Ported Craban (wip)
- Ported Dunlending Bartender
- Ported Dunlending Axe Throwers
- Ported Dunlending Berserkers
- Ported Hobbit Farmhands
- Features
- Disabled spectator players from sitting on slab/stair chairs
- Ported Farmhands
- GUIs
- Added an all-new Farmhand GUI
- Added banner placed by player name info on banner screen
- Added information tooltips to locked/restricted trades in captain GUI
- Allowed shift-clicking axes into units melee slot
- Cleaned up the Hired Unit Equipment screen
- Fixed trader gui shift-stack moving desyncs
- Hired Units
- Ported Farmhand Units
- Added Imladris Guard unit type
- Added Hobbit, Bree, and Dunland farmhand unit types
- Added Farmhand support for Legacy crops + Sugar Cane & Berry Bushes
- Farmhands now need access to a composter
- Farmhands now need access to a crafting table for stem type crops
- Hired Farmhands have a ‘Farming Level` that affects farming efficiency
- Items
- Added Dwarven Shield
- Added Tome of the Smith
- Fixed Poison Bottles not actually killing players when drunk
- Fixed Red Books being placeable inside waypoints
- Increased the poison chance when eating wildberries
- Ported poisoned Arnor, Blue Dwarven, Bronze, Dale, Dol Amroth, Dorwinion, Dwarven, Galadhrim, Gondor, Harad, Iron, Lindon, Mithril, Mordor, Rivendell, Rohan, Stone, Umbar, Uruk, Wood-Elven, and Wooden Daggers
- Localization
- Added localization support for the
/lotrExtendedTriggercommand - Added an initial German translation (
de_de) - Updated Chinese (Mainland) (
zh_cn) translation
- Added localization support for the
- Misc
- Added
4new advancements in Extended (55 currently) - Added
7advancements from Legacy (55.6% currently ported) - Added pledge trigger support for advancements
- Fixed Renewed death message types not having player caused death messages localized
- Fixed numerous minor bugs
- Added
- Modifiers
- Carrot/Fungus on a Stick item can be repaired with carrots/fungus
- Fixed Wightbane not being earnable through kills
- Fixed modifiers not respecting config settings
- Speechbanks
- Added
#s/#selfvariable replacements for entity names - Added
#b/#biomevariable replacements for biome names - Added a
coveredspeechbank condition (similar toundergroundbut always works when covered, vsundergroundwhich return true when under sea level, but may be exposed to sky) - Hooked up the
can_tradeNPC speechbank condition
- Added
- Structures
- Added Dunland Villages (containing houses, smiths, farmers, and taverns)
- Buffed Isengard structure armor stand armor quantity
- Fixed Isengard camps spawning inside Orthanc
- Ported Dunland Hillforts
- Ported Iron Hills Mines
- Structure now use a triangular separation algorithm instead of a linear separation algorithm for better randomness
- Tweaked Eriador structure separation to be more random
- Trading
- Fixed coin sound not playing for trade types
- Fixed trader respawners respawning traders to fast since 1.10.2
- Removed interaction lock from traders when utilizing coin-converting
- WorldGen
- Fixed rabbits spawning out of control
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
This mod has no related projects

