File Details
MiddleEarth-Tweaks-1.6.19.jar
- R
- Apr 7, 2026
- 567.81 KB
- 574
- 1.7.10
- Forge
File Name
MiddleEarth-Tweaks-1.6.19.jar
Supported Versions
- 1.7.10
Curse Maven Snippet
1.6.19
Ghost Hits Fixed
- no more "ghost hits" by doing the distance check more similar to the clientside
(metweaks-ASM.properties -> "interactReachFix")- configurable reach buffers
- option to give players reach distance feedback
- fully serverside
50 - 200ms latency improvement for players in singleplayer and multiplayer
- Earlier Packet Processing
- 50ms improvement due to the server processing player input sooner
- This effect can be 100ms+ in pvp, as there is 50ms less time when the server processes the attack packet from the attacker and another 50ms less time when the target player replies with the new position (knockback)
- This also fixes glitches with lotr gates where the surrounding gate blocks are delayed
- Also for the client, 1-2 frames less latency for things that dont require a tick (tested at 60 fps)
- Optional for Client or Server Side
(metweaks-ASM.properties -> "earlyPacketProcessing")
- Players tick before other entities
- On busy server its easy to assume significant delay from Pathfinding and Base Entity Ticks
- Players may end up at the end of the tick list
- On very busy servers this can cause a delay of 50ms
- Serverside
(metweaks-ASM.properties -> "prioritizePlayerTicks")
- Even while most of the delays are usually less than 50ms, they usually round up to 50ms due to client tick sync, as 10ms can cause the data to fall into the timeframe of the next tick
- These improvements dont affect your internet connection and also work in singleplayer
- Earlier Packet Processing
Mounts and crouching players should no longer stutter when wandering slowly
- Lower Threshold for sending updated Entity Positions and Rotations
- Also fixes swimming entities stuttering
- Serverside
(metweaks-ASM.properties -> "entityPosRotationThreshold")
Smooth Entity Head Yaw Movement
- Like back in the day (1.2.5 and older)
- Clientside
(metweaks-ASM.properties -> "smoothHeadYawMovement")
Smoother Entity Movement
- Disabled Broken Client Prediction for Living Entity Movement similar to how modern mc versions do
- Base Patch from Hodgepodge (by JohnButlerThird & KAIIIAK), I made it compartible with lotr mod
- I dont recommend using this without the latency improvements
- Added Hybrid mode for latency-smoothness tradeoff
- Clientside
(metweaks-ASM.properties -> "smoothEntityMovement")
No TCP Delay (Packets are sent right away without being queued)
- Drastically improves Ping
- While many mods already have this, its a rather easy patch and i thought i would add it so its automatically enabled for everyone
- No TCP Delay needs to enabled on both connection endpoints for the best effect (server & client)
- Optional for Client and Server
(metweaks-ASM.properties -> "noTCPDelay")
Option to make most armor sets maxable again (default disabled)
- Due to Forge, armor absorbed much less damage if its durability was too low, making low durability armor sets useless in lategame.
- Serverside
(metweaks-ASM.properties -> "armorMaintainProtectionPercent")
Returning from Hired Inventory to Unit Overview no longer resets the cursor position and entry order
Fixed Farview Incompatibility with Angelica
Added Chinese Translation (by ArchiDreamZ)
Fixed Ranged Weapon Replacement for Easterling Fire Throwers
Replaced Ranged Weapon Delay if not their default, should now be atleast the weapon category default delay
- If a NPC shoots an arrow every 20 ticks, but the common delay for arrows is 30 ticks, then the ranger is 1.5 times faster
- Previously this meant all weapons you equip at them would be faster. The new option limits the speedup to 1.0, so it would be atleast the default weapon delay.
- I believe this would result in better balance
(metweaks-ASM.properties -> "guardsDynamicAttackDelayRanged")
Update Notifications now also work clientside when playing on a server
- If you notice duplicate notifications, check if the server version has atleast this update, to let the client know if there was a serverside update available
Update Notifications on TOS show the latest approved version instead
Config Notice to ensure compartible settings for TOS
- You no longer have to manually change the files and can just click confirm in the GUI
- Config -> General -> Show TOS Notice
Synced Config Confirm can now also apply changes to metweaks-ASM.properties
Added more comments to metweaks-ASM.properties
Increased duration limit for /entityeffect
Fixed Open Link GUI Button Positons
(metweaks-ASM.properties -> "fixOpenLinkGUI")
Option to unlock all waypoints regardless of enemy control (default disabled)
- Required on Client and Server
(metweaks-ASM.properties -> "unlockEnemyWaypoints")
Fixed Player Death Location Log not working in multiplayer
The changes should not affect performance negatively, please message me if they do!