lostteleport-1.0.2
Curse Maven Snippet
What's new
🛠️ LostTeleport v1.0.2
• Node Activation:
- Complete refactor of energy logic: nodes now activate only via redstone blocks, redstone torches, or powered redstone dust
- Signal detection expanded to all directions (including diagonals)
- Manual sources like levers, buttons, and pressure plates are fully excluded
• System Messages:
- Added "cooldown_active" message when attempting to channel on a node in cooldown
• Technical Hardening:
- Prevented activation via indirect or false redstone (e.g., observers, pistons)
- Fixed redstone torch detection as a valid source (no longer relies on `hasSignal`)
- Explicit block type check added before evaluating signal
• Structural Changes:
- Updated `LostTeleportNodeBlock` with custom method `isValidRedstoneSource(...)`
- Tweaked `LostTeleportNodeBlockEntity` to display contextual cooldown messages
- Refined `tryTeleportPlayer(...)` to enforce valid destination conditions
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