Epic RPG: Lost Teleport

A balanced and fair teleportation, powered by Redstone and linked by a special item. A new way to manage how people move around the world.

File Details

lostteleport-1.0.2

  • R
  • Sep 8, 2025
  • 97.46 KB
  • 15
  • 1.20.1
  • Forge

File Name

lostteleport-1.0.2.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:lostteleport-1342389:6977351")
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🛠️ LostTeleport v1.0.2

•  Node Activation:
   - Complete refactor of energy logic: nodes now activate only via redstone blocks, redstone torches, or powered redstone dust
   - Signal detection expanded to all directions (including diagonals)
   - Manual sources like levers, buttons, and pressure plates are fully excluded

•  System Messages:
   - Added "cooldown_active" message when attempting to channel on a node in cooldown

•  Technical Hardening:
   - Prevented activation via indirect or false redstone (e.g., observers, pistons)
   - Fixed redstone torch detection as a valid source (no longer relies on `hasSignal`)
   - Explicit block type check added before evaluating signal

•  Structural Changes:
   - Updated `LostTeleportNodeBlock` with custom method `isValidRedstoneSource(...)`
   - Tweaked `LostTeleportNodeBlockEntity` to display contextual cooldown messages
   - Refined `tryTeleportPlayer(...)` to enforce valid destination conditions