LootRun

LootRun is a loot–extract gameplay mod for Minecraft 1.20.1 Forge, inspired by hardcore extraction shooters like Delta Force: Hawk Ops and Escape from Tarkov.

File Details

lootrun-1.0.9.jar

  • R
  • Jul 12, 2026
  • 1.17 MB
  • 13
  • 1.20.1
  • Forge

File Name

lootrun-1.0.9.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:lootrun-1584922:8417207")
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LootRun 1.0.9 Changelog

LootRun 1.0.9 improves custom-map task authoring and fixes raid death, movement, task restoration, and spawn-point persistence issues reported after 1.0.8.

## Custom Task Point Authoring

- Added an in-game task-point type picker for custom maps.
- Place the yellow task-point marker to open the picker automatically.
- Sneak-right-click an existing yellow task point to change its type.
- Available point types cover squad, hunt, defend, interact, loot-container, and exploration tasks.
- Tasks with a matching authored point type now use those fixed points instead of selecting a random location.
- Author-placed task points bypass the normal random-point distance restrictions, preventing valid editor markers from being rejected.
- Tasks that do not require a world location continue to work normally and do not consume a task point.
- Added server-side validation for task-point picker requests and selections.

## Custom Map Spawn Fixes

- Fixed manually configured custom-map spawn points being replaced by the automatic fallback after restarting the world.
- Placing the first manual spawn marker now removes the generated fallback point.
- Multiple manual spawn points are preserved and remain eligible for random selection.
- Existing manifests with multiple spawn points are migrated to the new persistent customized-spawn state automatically.

## Raid Death And Movement Fixes

- Fixed raid deaths occasionally leaving the raid session marked as active.
- Fixed players returning to the hideout with extreme slowdown, an unresolved crawl pose, disabled jumping, or an immobile pseudo-death state.
- Death cleanup now clears PlayerRevive downed state, forced pose, status effects, frozen ticks, movement, fire, and fall state, then refreshes player dimensions.
- Uncancelable deaths now receive the normal extraction-failure result instead of silently ending the raid.
- Self-targeted `/kill` during a raid now uses LootRun's extraction-failure settlement instead of bypassing it.
- Raid timeout deaths now use the same deterministic failure path instead of depending on vanilla death-event behavior.
- Respawn recovery now clears raid entry/failure locks and closes unfinished custom-map editor sessions safely.

## Task Terminal And Session Recovery

- Fixed the extraction terminal sometimes showing no raid tasks after entry or session restoration.
- Opening the task terminal now attempts to restore a missing in-memory raid task session from its persisted snapshot.
- Improved cleanup of stale preparation and movement-lock state after death or respawn.

## Multiplayer And Compatibility

- Improved compatibility with PlayerRevive bleed-out, give-up, forced-pose, and respawn flows.
- Updated the network protocol for the task-point picker and custom-map authoring packets.
- All clients and the server must use LootRun 1.0.9.

## Upgrade Notes

- Replace `lootrun-1.0.8.jar` with `lootrun-1.0.9.jar` on every client and the server.
- Do not mix LootRun 1.0.8 and 1.0.9 because the network protocol has changed.
- Existing worlds, player data, prices, tasks, custom maps, loot chests, hideouts, and marker data remain compatible.
- Back up the world and LootRun configuration before updating a production server.

## Recommended Testing

- Place several custom-map spawn markers, restart the world, and verify that all manual markers remain available.
- Place yellow task points with different types and verify matching accepted tasks use those locations.
- Enter a raid and open the extraction terminal immediately; selected tasks should be visible even while their world objectives are still loading.
- Test ordinary fatal damage, PlayerRevive bleed-out/give-up, self `/kill`, and raid timeout.
- After each failed raid, verify the failure result appears and the player can move, jump, and sprint normally in the hideout.