LootRun

LootRun is a loot–extract gameplay mod for Minecraft 1.20.1 Forge, inspired by hardcore extraction shooters like Delta Force: Hawk Ops and Escape from Tarkov.

File Details

lootrun-1.0.8.jar

  • R
  • Jul 11, 2026
  • 1.16 MB
  • 15
  • 1.20.1
  • Forge

File Name

lootrun-1.0.8.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:lootrun-1584922:8409843")
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LootRun 1.0.8 Changelog

LootRun 1.0.8 focuses on custom-map authoring, multiplayer consistency, extraction reliability, and compatibility fixes reported after 1.0.7.

New Features

  • Added a custom hideout template system.
  • Added a hideout selection tool with an in-world selection preview.
  • Added a hideout spawn marker for choosing the player arrival position.
  • Custom hideout tools are available from the Tools & Utilities creative tab.
  • Added dynamic loot-table selection for custom-map loot chests.
  • Sneak-right-click a registered custom-map chest to open the loot-table picker.
  • The picker automatically discovers loaded chest loot tables from vanilla, data packs, and installed mods.
  • Added search by loot-table name, mod name, namespace, or full resource ID.
  • Added a per-custom-map game-mode option with Survival and Adventure choices.
  • Custom-map editor sessions still use Creative mode regardless of the raid game-mode setting.

Custom Map Improvements

  • Each placed loot chest now stores its own selected loot table.
  • Loot-table choices are persisted in the custom-map manifest and restored in raid instances.
  • Only loot tables under loot_tables/chests/ are shown, preventing entity, block, fishing, and unrelated reward tables from appearing in the picker.
  • Added server-side validation for loot-table selection packets, including editor state, distance, registered chest position, and loaded table checks.
  • Existing custom maps default to Survival mode and remain compatible.
  • Players entering Adventure-mode maps can interact with the map normally without breaking protected structures.
  • The player's previous game mode is restored after extraction, raid failure, death return, reconnect recovery, or any other return to the hideout.
  • Custom-map spawn selection now respects the active world border.
  • Improved custom-map task placement so configured task counts are replenished instead of silently shrinking when an initial location cannot be used.

Custom Hideout Improvements

  • Pack authors can select and save a custom hideout structure directly in game.
  • The saved hideout is applied once per world instead of repeatedly restoring terminals or blocks to old fixed positions.
  • Moving terminals or decorating the hideout no longer causes the original template positions to respawn on the next load.
  • Added /lootrun hideout reset to remove the custom template and restore the default hideout.

Multiplayer And Synchronization Fixes

  • Fixed clients receiving incomplete generated-price data and disagreeing about whether the same item can be sold.
  • Clients now wait for the server's generated-price synchronization to complete before finalizing the trade catalog.
  • The server now sends an explicit completion packet even when the generated-price map is empty.
  • Updated the network protocol for the new custom-map fields and loot-table picker packets.
  • All players connecting to the same server must use LootRun 1.0.8.

Insurance And Extraction Fixes

  • Fixed insured held weapons being moved to the global stash after a successful extraction.
  • Fixed successful extraction removing the insurance state from insured player-owned items.
  • Insured items that remain with the player now preserve their insurance data correctly.
  • Fixed raid-failure returns leaving players slowed, unable to jump, flying, downed, or otherwise unable to move in the hideout.
  • Failure return cleanup now runs after the player actually arrives in the hideout.
  • Improved PlayerRevive cleanup for bleed-out, give-up, and unresolved downed states.

Portal And Dimension Fixes

  • Fixed the End dragon return portal being bypassed by the cross-dimension travel configuration.
  • Added a dimension-change settlement fallback for the first End poem transition.
  • Fixed returning players remaining suspended in the air when they entered the return portal while flying.
  • Improved compatibility with custom dimensions and teleport flows that return players through a nonstandard dimension transition.

Loot Compatibility Fixes

  • Fixed custom-map loot chests appearing empty when another mod's global loot modifier expected a block-state context.
  • LootRun now generates custom chest contents with origin, block state, and block entity context before the chest is opened.
  • Fixed an invalid ALL_PARAMS loot context that could require combat-only parameters and crash the server during raid preparation.
  • SearchCarefully compatibility remains available for generated custom-map chest contents.

Task Fixes

  • Fixed raids sometimes starting with fewer active tasks than the five tasks selected in the terminal.
  • Failed initial task-point placement no longer permanently removes the task from the raid display.
  • Improved task recovery and placement behavior for flat or restricted custom maps.
  • Existing no-location tasks continue to show objective progress instead of remaining on the loading label.

Upgrade Notes

  • Replace lootrun-1.0.7.jar with lootrun-1.0.8.jar on both the client and server.
  • Do not mix 1.0.7 and 1.0.8 clients or servers because the network protocol has changed.
  • Existing worlds, player data, trade settings, tasks, custom maps, and custom-map markers are preserved.
  • Existing custom maps use Survival mode until changed in the map information editor.
  • Existing registered loot chests keep their saved loot-table IDs.
  • Back up the world and LootRun configuration before updating a production server.

Configuration And Usage

  • Open the map terminal in edit mode and edit a custom map's information to switch its raid game mode between Survival and Adventure.
  • Enter custom-map edit mode and place a loot chest with the custom-map loot chest tool.
  • Sneak-right-click the registered chest to open the searchable loot-table picker.
  • Select any loaded table from a loot_tables/chests/ directory to assign it to that chest.
  • Use the hideout template tool to select the custom hideout bounds and place the hideout spawn marker before saving the template.
  • Use /lootrun hideout reset if the custom hideout must be removed and the default hideout restored.