File Details
lootrun-1.0.8.jar
- R
- Jul 11, 2026
- 1.16 MB
- 15
- 1.20.1
- Forge
File Name
lootrun-1.0.8.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
LootRun 1.0.8 focuses on custom-map authoring, multiplayer consistency, extraction reliability, and compatibility fixes reported after 1.0.7.
- Added a custom hideout template system.
- Added a hideout selection tool with an in-world selection preview.
- Added a hideout spawn marker for choosing the player arrival position.
- Custom hideout tools are available from the Tools & Utilities creative tab.
- Added dynamic loot-table selection for custom-map loot chests.
- Sneak-right-click a registered custom-map chest to open the loot-table picker.
- The picker automatically discovers loaded chest loot tables from vanilla, data packs, and installed mods.
- Added search by loot-table name, mod name, namespace, or full resource ID.
- Added a per-custom-map game-mode option with Survival and Adventure choices.
- Custom-map editor sessions still use Creative mode regardless of the raid game-mode setting.
- Each placed loot chest now stores its own selected loot table.
- Loot-table choices are persisted in the custom-map manifest and restored in raid instances.
- Only loot tables under
loot_tables/chests/are shown, preventing entity, block, fishing, and unrelated reward tables from appearing in the picker. - Added server-side validation for loot-table selection packets, including editor state, distance, registered chest position, and loaded table checks.
- Existing custom maps default to Survival mode and remain compatible.
- Players entering Adventure-mode maps can interact with the map normally without breaking protected structures.
- The player's previous game mode is restored after extraction, raid failure, death return, reconnect recovery, or any other return to the hideout.
- Custom-map spawn selection now respects the active world border.
- Improved custom-map task placement so configured task counts are replenished instead of silently shrinking when an initial location cannot be used.
- Pack authors can select and save a custom hideout structure directly in game.
- The saved hideout is applied once per world instead of repeatedly restoring terminals or blocks to old fixed positions.
- Moving terminals or decorating the hideout no longer causes the original template positions to respawn on the next load.
- Added
/lootrun hideout resetto remove the custom template and restore the default hideout.
- Fixed clients receiving incomplete generated-price data and disagreeing about whether the same item can be sold.
- Clients now wait for the server's generated-price synchronization to complete before finalizing the trade catalog.
- The server now sends an explicit completion packet even when the generated-price map is empty.
- Updated the network protocol for the new custom-map fields and loot-table picker packets.
- All players connecting to the same server must use LootRun 1.0.8.
- Fixed insured held weapons being moved to the global stash after a successful extraction.
- Fixed successful extraction removing the insurance state from insured player-owned items.
- Insured items that remain with the player now preserve their insurance data correctly.
- Fixed raid-failure returns leaving players slowed, unable to jump, flying, downed, or otherwise unable to move in the hideout.
- Failure return cleanup now runs after the player actually arrives in the hideout.
- Improved PlayerRevive cleanup for bleed-out, give-up, and unresolved downed states.
- Fixed the End dragon return portal being bypassed by the cross-dimension travel configuration.
- Added a dimension-change settlement fallback for the first End poem transition.
- Fixed returning players remaining suspended in the air when they entered the return portal while flying.
- Improved compatibility with custom dimensions and teleport flows that return players through a nonstandard dimension transition.
- Fixed custom-map loot chests appearing empty when another mod's global loot modifier expected a block-state context.
- LootRun now generates custom chest contents with origin, block state, and block entity context before the chest is opened.
- Fixed an invalid
ALL_PARAMSloot context that could require combat-only parameters and crash the server during raid preparation. - SearchCarefully compatibility remains available for generated custom-map chest contents.
- Fixed raids sometimes starting with fewer active tasks than the five tasks selected in the terminal.
- Failed initial task-point placement no longer permanently removes the task from the raid display.
- Improved task recovery and placement behavior for flat or restricted custom maps.
- Existing no-location tasks continue to show objective progress instead of remaining on the loading label.
- Replace
lootrun-1.0.7.jarwithlootrun-1.0.8.jaron both the client and server. - Do not mix 1.0.7 and 1.0.8 clients or servers because the network protocol has changed.
- Existing worlds, player data, trade settings, tasks, custom maps, and custom-map markers are preserved.
- Existing custom maps use Survival mode until changed in the map information editor.
- Existing registered loot chests keep their saved loot-table IDs.
- Back up the world and LootRun configuration before updating a production server.
- Open the map terminal in edit mode and edit a custom map's information to switch its raid game mode between Survival and Adventure.
- Enter custom-map edit mode and place a loot chest with the custom-map loot chest tool.
- Sneak-right-click the registered chest to open the searchable loot-table picker.
- Select any loaded table from a
loot_tables/chests/directory to assign it to that chest. - Use the hideout template tool to select the custom hideout bounds and place the hideout spawn marker before saving the template.
- Use
/lootrun hideout resetif the custom hideout must be removed and the default hideout restored.