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Loot Slash Conquer Continued

- a Continuation of Sayeeed/TheXFactor117's Loot Slash Conquer Project

Continued from here.


PROJECT IS BACK IN ALPHA STATUS!
There are Far too many game-breaking bugs to warrant this being in Beta. If you still want to play this, go ahead, but be warned

AND ALWAYS BACK UP YOUR WORLDS!

 

Loot Slash Conquer is an immersive, action-RPG mod inspired by the Legendary Hack/Mine mod. Explore large, randomly generated towers and dungeons, collect all different kinds of loot, and experience thousands of different weapon possibilities as you conquer the world of Minecraft.
 

Note: Loot Slash Conquer is in an Alpha state, and therefore is a work-in-progress mod. However, many of the features listed below have been implemented.

 

If you're playing with Galacticraft, you need Player API!

 

Those playing as Mages! Please do not report any bugs you may encounter! This Magic System will not be remaining! Magic will be undergoing a full rewrite! <s>I'm getting tired of having to address these issues -.-</s>

 

Features

  • Player classes and abilities, allowing you to diversify your playstyle.
  • Player stats influence many different things, such as damage, health, attack speed, movement speed, mana, health regeneration, criticals, and much more.
  • Player leveling and experience system, allowing you to gain power as you level up.
  • Randomly generated weapons and armor, including levels, rarities, customized damage and armor values, and attributes.
  • New types of weapons and armor, including daggers, maces, staves, light/heavy armor, bows, and much more!
  • Custom monsters, each with unique attacks, AI, and abilities.
  • Complex bosses with unique stages and abilities.
  • Procedurally generated dungeons and towers, offering truly amazing places to explore, loot, and conquer.
  • Massive hand-made boss dungeons, requiring you to traverse the entire dungeon before fighting the boss.
  • Tons of new items, such as scrolls, glyphs, and more.
  • Complex loot system, allowing you to find randomly-generated loot all over the world, regardless of where it comes from.
  • Area leveling system - the world becomes much more difficult, but equally rewarding, the farther out you travel from spawn.
  • Randomly generated stats for all monsters which spawn in the world, which scale in difficulty according to the Area level.
  • Mod compatibility - modded weapons/armor will naturally work with LSC's randomization, and modded monsters will also get scaled with a level and tier.

Plus much more!

 

  • Dev Note: Hi! New dev here! I have been working under Sayeeed/TheXFactor117 since April of 2019! He entered an internship at the beginning of 2019's Fall Semester and has since essentially dropped out of the project. He is still technically Lead Dev and he's able to come back at any time. However, as I have been working hot and heavy in getting his latest in-dev workings ... working, I felt it wouldn't be a good idea to leave things hanging with a mostly unfinished product. It's still not complete, but it's way farther than it was before he left. Please enjoy the continuations of Loot Slash Conquer, and Thank You for Playing!

    A Few More Notes:
    - Monsters and Items are only seamless if they are registered properly. If they don't work, then we can't make them work. Everything is dynamic, and unfortunately, not everything can fit within a dynamic system. 
  • - Alteration Orbs are a new Loot Drop added by Your's Truly! They are an Item Re-Randomizer added to reroll stats on items you have already crafted/looted! Hold one in your main hand with the item you wish to reroll in your offhand, use(right-click, normally) the Orb, and Voila! Rerolled item stats! Item to be rerolled must be in your offhand!

    I do have permission to upload this on Curseforge:

The Loot Slash Conquer Continued Team

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