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Loot Ender

Structure loot is rolled per player, so nobody arrives second - plus lockpicking!
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loot-ender-1.1.0.jar

File nameloot-ender-1.1.0.jar
Uploader
justfatlardjustfatlard
Uploaded
Sep 16, 2026
Downloads
7
Size
100.3 KB
Mod Loaders
Fabric
File ID
8899668
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:loot-ender-1670974:8899668"

Learn more about Curse Maven

What's new

Rebuilt for Minecraft 26.3.

A loot chest can now only be broken by an op. Breaking one used to roll the table onto the ground for whoever swung first and destroy everyone else's copy. Creepers and TNT leave loot chests standing, and a chest minecart carrying a loot table takes no damage either.

  • Locks, on by default. The best chests - strongholds, mansions, end cities, bastions, ancient cities, trial chambers - are always locked, ordinary ones about a third of the time, in four grades from simple to masterwork. Whether a chest is locked is settled by where it is and the world's seed, so it is the same answer every visit. Your lock is yours: somebody else picking theirs does not open yours.
  • Picking is done by hand. The lock fills the screen: sweep the pick round the keyhole with the mouse or A and D, hold space to turn the cylinder, and read how far it got before it jammed. Better locks have more notches and a narrower place where they turn. Holding against a jam wears the pick until it snaps - a couple of seconds on a simple lock, under one on a masterwork - and a pick more than half worn is spent when you walk away. The lock keeps its answer while you stay at it and is set afresh once you leave. Works on a controller with couch-controls.
  • A new item, the lockpick, from a single iron nugget. Zombies, husks, skeletons and strays drop one now and then when a player kills them, more often with Looting, and they turn up a few at a time in village smithy, toolsmith and armorer chests, plains and taiga houses, shipwreck supplies and the bonus chest.
  • Four difficulties over the lock's own grade - easiest, easy, normal, hard. An op sets the server's with /lockpicking difficulty server <level>, or one player's over it with /lockpicking difficulty player <name> <level> ("server" hands them back). Easier widens the place that turns and wears picks slower; easiest also lets the cylinder say plainly how near the pick is. Anyone can ask what theirs is.
  • An op can let lockpicks work on chests players have locked with Chest Utils: never, which is the default, only once everyone the lock admits has been away thirty days, or always. A player's lock is always masterwork, is never remembered, and has to be picked afresh every time; picking it opens the chest and nothing else, and it cannot be relocked by whoever picked it.
  • Ops set the lock chance, the pick drop rate and the player-lock rule on the Loot Ender page of the Pandorical mods menu, or in config/loot-ender.properties.
  • Fixed: a loot copy accepted items put into it when Chest Utils was installed. Copies are yours alone and are dropped when emptied, so anything left in one was silently gone.
  • Fixed: the clasp marks were missing after a reconnect. They were restated a moment before Pandorical's handshake, so every one was dropped.
  • A client without Pandorical gets no locks at all, rather than being shut out of a screen it cannot draw.

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