Loot Bags And Crates

a final dimension for all of modded minecraft (80+ optional mod integrations)
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Description

 

an endgame dimension mod with 80+ integrated mods, custom mobs, new bosses, NPC's ,artifacts and weapons and of course a lot of structures.


(recode almost here, only the sounds need to be done)

ever felt like there was no closure to a modpack you played or the endgame was simply to short.

This mod tries to end all the troubles you have about your endgame expireience in large modpacks.

the main thing this mod introduces is a dimension (the looting dimension) it consists of a starting room from where you can open doors (doorlock blocks) with looting keys and there will generate a new room in its place.

There are currently 11 diffrent rooms (including the starting room) that can generate in this new dimension!!

You probally noticed that I pointed out that this mod is intended to be played in large modpacks with a large amount of other populair mods in it. This is becouse although the mod can be played in vanilla minecraft the content in the rooms changes if there are specific mods installed, so maybe if you install "supplementaries" there will generate a grandfather clock in one of the rooms or with "create" there are a bunch of machine parts scattered around.


If you thought that the content list would end here i also made sure to make a special chest with loot from 50+ populair mods. So the more of these mods you have installed the more loot there will generate in the chests.

diffrent loot containers:

-the loot bags: These can be obtained from undead and athropods

-the loot dirt:  the loot dirt spawn in the overworld and gives realy early game loot.

-coins and lucky well: The coins can be right clicked on the lucky well to recieve loot.

-the trash bag: Gives mostly mob drops as loot.

-mystical barrel: Gives loot out of populair magic mods

-the mechanical scraps, Lost technologies and alien waste: Give loot from populair tech mods. 

Loot example:

The loot for this mod is extremely endgame. This is because it can only be accessed in a specific dimension of wich the portal and activation is super expansive and the chests where this loot resides in are also locked behind keys (wich also need to be crafted).

more examples:


A mod for connected glass or a resourcepack is reccomanded.

geckolib and curios mods are required!!

use jei for special information and crafting recipes of items in this mod.


        

list of mods that add content to:

the rooms:

-[let's do] vinery

-scorched guns 2

-abyssal decor                  (highly roccomanded)

-ad astra

-alex's caves

-alex's mobs

-applied energistics 2

-ars nouveau

-better archeology

-better trial chambers

-biomes o plenty

-born in chaos

-botania

-botany pots

-bountyful

-chimes

-create   (recomanded)

-decorative blocks

-deeper and darker

-ecologics

-eidolon : repraised

-farmer's delight  (recomanded)

-galosphere

-handcrafted

-hearth & home

-ice and fire dragons

-iron's spells n' spellbooks

-iter rpg

-jellyfishing

-l_ender's cataclysm

-mcaw fences and walls

-malum

-mindthemood's bits, bobs, & buildings (amazing archeology)

-mowzie's mobs

-piglet structures

-quality equipment

-quark   (highly reccomanded)

-rats

-regions unexplored

-sophisticated backpacks

-storage drawers

-supplementaries    (highly reccomanded)

-terramity     (recomanded)

-thermal mods

-torchmaster

-trash cans

-twigs

-waystones

-twilight forest

-technoblade plushies

-re:deco

-mrcryfish furniture renewed

 

 

the loot:

-scorched guns 2

-ad astra

-alex's mobs

-applied energistics 2

-ars nouveau

-born in chaos

-botania

-create

-eidolon : repraised

-farmer's delight

-ice and fire dragons

-iron's spells n' spellbooks

-jellyfishing

-l_ender's cataclysm

-piglet structures

-quark

-rats

-sophisticated backpacks

-storage drawers

-waystones

-twilight forest

-refined storage

-industrial foregoing

-pneumaticcraft

-gregtech

-enderio

-thermal mods

-angelrings

-first aid

-tough as nails

-phantasmic

-apothiosis

-baublyhearth canisters

-spartan shields

-mythic botania

-reliquarry

-forbidden and arcanus

-dark utilities

-croptopia

-archers paradox

-aquamirae

-celestysninth

-mekanism

-aqua culture

-powah

-cataclysm

-enigmatic leggacy

-gobber2

-blue skies

-avaritia lite

-blood magic

-all the modium

-mystical agriculture

-alex caves (all caves)

-malumn

-the aether

-cyclic

-the undergarden

-terramity

-stalwart dungeons

-extra disks

list of structures:    (incomplete)

Rooms:

Starter Room:

Malevolant room:

Apartments room:

Wild west room:

castle room:

Atomic room:

Broken city (Boss room):

Storage room:

Trial room:

Garden room:

Temple (Boss room):

Tower city room:

Water town room:

boss loot room:

 

FAQ:

q: how do I enter the looting dimension?

a: build end portal shape with ''Gehenna Chisseled Deepslate'' and place a ''draconic sand'' in the middle of it and rightclick the ''draconic sand'' with ''compound x5''

q: Can I use this mod in my modpack?

a: Yes ofcourse!! This would be super, and if you want compat between other mods in your pack send me a message!

q: How do I leave the Looting Dimension?

a: you can leave the dimension by pressing the " J key" whilst having a full healthbar (max health of the player)

       

Details, Configuration and Performance:

As there are many mod compats used there are also some configuration options for pack creators:

Stellar guardian tools/armor:

This mob can spawn with armor and tools that use the normal forge tags. If you want to disable tools from appearing give them the ''forge:guardian/blacklisted_item" tag and the guardians will not spawn with these tools/armors.

If you want to have the guardians spawn but the tool/armor piece is not tagged properly add the respective tag to the item:

forge:armors/helmets

forge:armors/chestplates

forge:armors/leggings

forge:armors/boots

minecraft:swords

minecraft:axes

forge:tools/tridents

If you want to configure mob drops or loottables etc I would suggest Using other mods for that (a quick google search will help you figure out wich).

Performance wise I'am extremely strict. I want this mod to have as less impact on performance as possible. I myself know that mcreator mods are known for terrible performance but this is only because most users do not really know what they are doing. I always check to see what in my mod impacts game performance with the spark profiler and try to fix it. In the big modpacks I tested my mod always was in the lower half of the mod list (that means it does not really impact game performance in the slightest and I will try my very best to keep it this way because everybody hates a laggy game :) ). So if you find bugs send me a message!!!.

ideas are always welcome!!

 

 

The Loot Bags And Crates Team

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