Loopy Powers

A mod that adds several unique superpowers via survival progression.
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loopypowers-1.0.3.jar

File nameloopypowers-1.0.3.jar
Uploader
loopyyyloopyyy
Uploaded
Jun 5, 2026
Downloads
154
Size
2.6 MB
Mod Loaders
Fabric
File ID
8202384
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:loopy-powers-1539671:8202384"

Learn more about Curse Maven

What's new

A patch that brings Fabric in line with NeoForge.

## GENERAL
- Servers should now actually run with this mod installed
- Cooldowns should now be maintained when player leaves + rejoins.
- All heavy particle events (ultimates, rituals etc) should now be rendered by the client, making servers run a bit better.
- Damage multipliers/cooldown toggles should now work with multi-charge abilities.
- Most self damage/tick damage events should now no longer do knockback. (e.g. Fortune bet)
- Celestial ore should spawn exposed in caves slightly more.
- Powers, levels, cooldown multipliers etc should now correctly be stored per world instead of per player (Before, powers were consistent across worlds, this was not intentional)

## BLOCKS
All blocks should be properly mineable again and most blocks should now be dropped under certain conditions.

Celestial Ore
- Now drops ores when broken with diamond+ pickaxes - This is affected by fortune.
- Silk touch now also works.

Casino Floor/Bars
- Mined faster and drops when broken with iron+ tools

Ice Spikes
- Mined faster with pickaxes and drops when silk touch is used.

Thorn Vine
- Mined faster with swords
- Damage no longer does knockback

## POWERS

Blood
- Secondary projectile hitbox should not be the size of a country

Cosmic
- Abilities store slightly less fate damage.
- Stored Fate damage will now decay when not close (~12 blocks) to the owner.
- Hits now decrease the Fate timer instead of increase it
- Black hole should now correctly drain the Fate timer.

Darkness
- Primary should now guarantee a safe teleport location
- Backstab damage increased
- Now gets longer invisibility and speed once the secondary ends.

Flight
- Passive can now be toggled, which removes the wings but disables all abilities.
- Primary now has two charges and more speed, but a slightly increased cooldown.
- Secondary is now Wind Burst: Which launches you much higher and allows you to break through ceilings at the cost of some damage.
- New ult FX.

Fortune
- New Ultimate rule: The Bouncer - Greatly increases the bounciness of the wall barrier and deals damage on collision.
- In the ultimate, players are only teleported when much higher now - So powers and certain rules should function correctly.

Explosion
- Primary now also gives jump boost
- Primary time to explode decreased.
- Explosions now do more damage and knockback (to self and others)
- Secondary can now be used to go up and down.
- Ultimate radius slightly increased.

Ice
- Slightly more freeze on melee hit

Lightning
- Ultimate should now correctly show radius through particles
- Ultimate radius lowered slightly
- Lightning strike rate in ultimate lowered slightly.
- Passive hits no longer stun at higher charges.

Healing
- Modded effects are now correctly cleansed by primary
- Ultimate now has different particles based on current state.
- Ultimate lasts longer but has longer cooldown.

Psychic
- Compelled/Possessed entities now cannot attack the caster.
But, hitting them has a high chance to sever the effect. If it is severed early you get extra cooldown reduction and lifesteal.
- Possessed entities should now try to jump and scale terrain.
- Mobs can attack when mind spiked as intended.

Speed
- Primary is now Surge: Which is a more direct dash that damages and knocks back entities collided with and has two charges.
- Secondary is now Arc Flash: Which will have the player quickly dash between all nearby entities, damaging them.
- New ult FX.

Strength
- Secondary jump logic should now only jump when it's an actual climbable block.
- Can now turn constantly during secondary, but only at a slower speed.
- Secondary now breaks lighter blocks like grass while running.
- Ultimate gives more cooldown reduction.

Telekinesis
- Primary now multiplies any fall damage dealt as a result of the primary
- Primary has a reduced cooldown.
- Secondary has a longer cooldown.
- Ultimate now breaks any nearby projectiles while active.
- Ultimate now fires single blocks towards crosshairs in a burst, instead of a shotgun formation.
- Ultimate block absorb speed significantly increased

Teleportation
- Ultimate starts faster
- Ultimate teleports more frequently
- Can now crouch to cancel ultimate.

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