Features a standalone version GTCEu's Long Distance Item Pipelines and Long Distance Fluid Pipelines.
This is a performant long-range item and fluid transportation method, requiring only endpoints to be chunkloaded. Pipelines can only transport from point A to point B (no splitting/branching) and can only push items through.
Place one endpoint block to start a pipeline and one at the end, connected by pipe blocks. The output side of the first endpoint must touch the pipeline, and the input side of the last endpoint must touch the pipeline.
By default endpoints must be >= 50 blocks apart in a straight line to form a connection
Connected Textures Mod is highly recommended
Credits:
Code from GregTech CEu: https://github.com/GregTechCEu/GregTech
Textures from GregTech Refreshed: https://github.com/ULSTICK/GregTechRefreshed

