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LOLYouDied

Sometimes sacrifice can be rewarding... or just a total troll.

Sometimes you make a pack so hard that you feel bad for that person with 500 deaths on your server.

With this mod you can configure what happens when someone dies! You can play sounds or give items!

 

 

Loot table generator

 

Example JSON

{
  "*": {
    "loot": {"pools":[{"rolls":1,"entries":[{"type":"item","weight":1,"name":"minecraft:stone"}]}]}
  },
  "0": {
    "sound": "lolyoudied:lol_you_died"
  },
  "*/10": {
    "loot": "minecraft:chests/spawn_bonus_chest",
    "sound": "minecraft:entity.enderdragon.death"
  }
}
 

The selector

 

The keys of the root object determine at what death which things happen. Multiple things can trigger per death.

  •  The death counting starts with 1, not 0!
  • 'n' and 'm' are positive integers.
  • 'a' and 'b' are other selector strings.
  • You can **not** combine different types of "base selectors".
  • You can combine multiple logic selectors, as long as they have the same type of "base selector".

 

Base selectors

Type Selector Example Text
ALWAYS 0 "0" Every death
LEFTOVER * "*" Every death not specified (`0` matches excluded)
REGULAR _n_ "7" Death number _n_
REGULAR _n_-_m_ "10-20" Death _n_ trough _m_, _n_ and _m_ included
REGULAR _n_- "10-" Death _n_ trough ∞, _n_ included
  •  Deaths 1 trough _n_ should be written as "1-_n_", "-_n_" is not a special case and will error.

 

Logic selectors

Selector Example Text
_a_;_b_ "1;2;3" _a_ or _b_
_a_/_n_ "10-20/2" Deaths specified by _a_ but only if divisible by _n_
_a_/_n_%_m_ "10-20/2%1" Same as above but with remainder equals to _m_

 

The event

  • All loot will be applied.
  • All sounds specified will be added to a list and one will be randomly picked.
Key Data Text
"sound" string One sound event name
"sound" array of strings Add all sounds to random list
"loot" string One loot table name
"loot" loot table JSON One loot table
"loot" array of loot pools Same as above, but with wrapper object removed

The LOLYouDied Team

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