logistics-pipes-rerouted-26.1.2-0.1.2
Curse Maven Snippet
What's new
Logistics Pipes Rerouted Changelog
0.1.2
- Apply Spotless formatting - Davide Albiero
- Turn Spotless back on and share the code style through the project settings - Davide Albiero
- Remove the license headers from the source files - Davide Albiero
- Clean up the utils package, move it to src/main and retire the common source folder - Davide Albiero
- Remove the unimplemented logic controller system - Davide Albiero
- Clean up the interfaces package, move it to src/main and drop the two interfaces nothing used - Davide Albiero
- Remove the entity package and get fake players from FakePlayerFactory - Davide Albiero
- Clean up the ticks package, move it to src/main and release held client items on the client tick - Davide Albiero
- Move the transport package to src/main - Davide Albiero
- Clean up the transport package and keep items drawn while they cross from one pipe into the next - Davide Albiero
- Count client and server ticks apart so singleplayer timers no longer run twice as fast - Davide Albiero
- Trace pipe ticks only when asked for with the logisticspipes.traceTicks property - Davide Albiero
- Clean up TransportInvConnection and hand the connector items put into special inventories too - Davide Albiero
- Clean up PipeFluidTransportLogistics and drop its unused drain methods and client init counter - Davide Albiero
- Rename EntrencsTransport to SystemEntranceTransport, reach the pipe through its container and keep RoutingResult inside the transport package - Davide Albiero
- Add an item card recipe and link blank cards by blowing them up with an ender pearl - Davide Albiero
- Draw the player inventory slot backgrounds one pixel up and left of the slots again - Davide Albiero
- Rename tile methods and variables after BlockEntity and name the canConnect flag - Davide Albiero
- Remove the old license headers from the request and routing packages - Davide Albiero
- Use TICKS_PER_SECOND for the pipe buffer timeout - Davide Albiero
- Connect pipes to AE2 and RS networks only through their interfaces - Davide Albiero
- Fill the power junction to the max when shift-clicking the debug button - Davide Albiero
- Fix a client crash when an item enters an HS tube already past its end - Davide Albiero
- Replace utils helpers that duplicate vanilla and Java - Davide Albiero
- Update deps - Davide Albiero
- Bump version - Davide Albiero
- Stop the upgrade manager from triggering neighbour updates while saving - Davide Albiero
- Move the request package to src and fix fuzzy crafting promises and resource matching - Davide Albiero
- Code format - Davide Albiero
- Take the slot before the network is up in the pattern slot taken GameTest - Davide Albiero
- Give the fluid supplier GameTests time for the pipe's delayed first update - Davide Albiero
- Move the property package to src and fix slotted module copying and syncing - Davide Albiero
- Move the routing package to src - Davide Albiero
- Code format - Davide Albiero
- Move SinkReply and FluidSinkReply to routing.sink - Davide Albiero
- Move orders to request.order and tidy up the pathfinder names - Davide Albiero
- Move promises, lasers and debug adapters out of the routing package - Davide Albiero
- Rename the routed item layers and move them to routing.item - Davide Albiero
- Move the sink finders to routing.sink - Davide Albiero
- Split LogisticsManager and LogisticsFluidManager by responsibility - Davide Albiero
- Add GameTests for fluid sinks, the fluid terminus and the fluid supplier MK2 - Davide Albiero
- Add GameTests for the request table - Davide Albiero
- Add GameTests for the sneaky and FE power supplier upgrades - Davide Albiero
- Add GameTests for the system entrance, inventory system connector and remote orderer - Davide Albiero
- Add GameTests for the crafting cleanup and byproduct upgrades - Davide Albiero
- Add GameTests for sink priorities and a chassis's second slot - Davide Albiero
- Add GameTests for fluid requests - Davide Albiero
- Build the creative tabs with the world's registries for the creative tab sink - Davide Albiero
- Stop a crafting pipe with an unreachable satellite from crashing the server - Davide Albiero
- Run the GameTests before publishing a release - Davide Albiero
- Replace the Kotlin integration tests with GameTests - Davide Albiero
- Stop provider pipes from providing what a firewall blocks - Davide Albiero
- Keep the destination of items buffered by a pipe that is not ready yet - Davide Albiero
- Rebuild routing tables when a new LSA lands after they were rebuilt - Davide Albiero
- Recheck a router's neighbours once a pipe loaded with its chunk has ticked - Davide Albiero
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