Requires Guide-API. MCMultipart support is included for conveyors, but is still a bit buggy.
Logistical Automation is still in an alpha state, but has undergone extensive testing. It should be safe to use in modpacks.
General Information
Logistical Automation is aiming to be a large tech mod focused around automation using unique conveyors, sorting machines, and eventually its own machines and power system. On top of that it attempts to improve upon the conveyors seen in Simply Conveyors & More in every possible way.
None of the power system or machines are currently implemented. I'm releasing the mod in this state because I feel like all of its current features are in a stable enough state to be used by the general public.
The mod shares a lot of ideas and inspiration from Factorio, but still hopes to differentiate itself in many ways.
Tools
The mod contains a tool called the Logistic Wrench which you can use to rotate directional blocks from the mod, control catwalk sides, and also change if stair conveyors move up or down using shift right-click.
Conveyors
Currently the mod contains various types of conveyors including:
- Stone Conveyors
- Flat Conveyors
- Stair Conveyors
- and Vertical Conveyors
These conveyors also come in three different speeds: Normal, Fast, and Express. The Stone Conveyor is the exception to this rule, as it is only available in one tier: Extremely Slow. Conveyors also center their contents on them, with the exception of the Stone Conveyor.
Conveyors also don't have magnets pull items off of them either!
Sorting Machines
Conveyors can be used in conjunction with sorting machines to route and sort items in different directions. Some examples of sorting machines are:
- The Filter - Let's you filter items out into different directions. Un-filtered items pop out the top. You can also control if NBT, Metadata, and other attributes are compared.
- The Alternator - Every other item stack that enters it will alternate directions from left to right.
- The Junction - Let's you control whether the item stack entering the machine goes left or right using redstone.
- The Splitter - Halves the item stack entering it in half and outputs each half equally on both sides. The larger halved stack (if the stack is an odd number) is always output on the right side of the machine.
- The Extractor - Takes one item out of the inventory behind it every 0.25 seconds. You can also filter what items are extracted in a similar manner to the Filter.
- The Grate - The Grate is a block which allows any items (and XP orbs) to pass through it when it is open. You can open and close it with your hand or using redstone.'
One interesting attribute that all Sorting Machines share (other than the Grate) is the ability to output what enters them directly into inventories. If you used the splitter and had chests on both sides, the halved stacks would enter into the inventories on the sides.
Mob Farms
These conveyors are great for use with mob farms since mobs can spawn on them from Cursed Earth placed underneath the conveyors. There are even some blocks specifically for making mob farms:
- The Blowtorch - Does 3 hearts of damage every 2 seconds when the entity is directly in front of it. Sets the entity on fire for 2 seconds.
- The Octo-directional Blowtorch - Does 3 hearts of damage every 2 seconds when the entity is in a one block radius horizontally around it. Sets the entity on fire for 2 seconds.For more detailed information, make sure to check out the in-game guide book!
Décor
The mod includes various different decor items:
- Catwalks - Catwalks have configurable sides which you can control by using a wrench. Catwalks will automatically connect to each other when placed near each other, but removing a catwalk won't revert the sides on nearby catwalks. (This will be changed in the future)
- Catwalk Stairs
- Catwalk Pillars
Extra Info
For more info make sure to check out the in-game guide book!
Screenshots
Screenshots will be provided in the very near future. Stay tuned! In the meantime here's some slightly old pictures https://imgur.com/a/RDAh6Dw.
Issues/Suggestions
Have any issues or suggestions? Just use the Issues button at the top and I'll look into your issue or suggestion as quick as possible!
Modpacks
Modpacks are completely allowed both due to my license as well as CurseForge's policies. Feel free to use it in your pack, as I feel it's in a stable enough state to do so.
Support Me
can you make this 1.16 pls?
Hello, I love your mod, it is quite useful despite the errors, but I wanted to know if they could update it to version 1.14.4, it is the version that I am currently playing and I would like it to be available to use without problems because it does not I know how to update it and much less make a mod, so I ask you please if it could be possible to update it for version 1.14.4
If the goal is to allow Factorio-style gameplay, the conveyors need some sort of "backed-up" mechanic. The way the conveyors currently work means that when you split a line, you are losing 1/2 of your input no matter what; if one half of the splitter output has no place to go (e.g. coal being sent into topped-up furnaces) it's just going to idle there and despawn, as opposed to idling there, and backing up the conveyer belt such that at a certain point 100% of the input is going down the other path.
I have noticed a bug with your conveyors. they input into machines from the opposite face they are connected to. for example, i am trying to input wood into a redstone furnace (from thermal expansion) from the left side of the machine but the conveyors wont insert it into the machine unless i config the machine to accept input from the right side. i was wondering if this is something that could easily be fixed or not. i love your mod so far and want to build a factorio-like mod pack around it but this problem is making setting up automation lines a hassle.
In reply to coolermancool:
Thank you so much! Right now we are working on rewriting the mod to fix these bugs and implement these features better. We can see if we can hotfix the old version for the moment to fix this issue, but we may not be able to. Again, thank you so much!
Great mod, though i'm not a great fan of the arrows on the conveyors.
Also, is there going to be a stone conveyor stairs or vertical stone conveyor?
In reply to TheHammyYammy:
The arrows are a design choice inspired by Factorio and I'm personally a big fan of how it looks. If the demand gets high enough, however, I'll consider changing it or making an option to turn them off.
As far as the Stone Conveyor Stairs or Vertical Stone Conveyors I'm not even certain that stone conveyors in general will be in the next version of the mod. They don't really fit the design that I'm going for. The other conveyors will likely come with a reduced price, however, if they are removed.
Glad you like the mod!
This looks so clean and neat to use on it's own. Really visually pleasing.
I have a question though, do you plan on power management? I know the first thing you said is that the power stuff isn't implemented yet but that could mean as simple as "it's a redstone torch/instant power or classic MC coal fuel"
Maybe like a Thermal Expansion integration alongside what you plan on doing? I know it's easier said than done but again this looks so good! :D
In reply to FaithSDK:
I haven't actually nailed down the specifics for what type of power the power system will use, but it will likely be FE or some custom power system which can easily be translated into FE.
I have quite a few ideas for machines for the future though, as well as how to generate and transmit the power, but I want to wait until it gets closer to reality to reveal that info.
This is the first mod in a while that has truely buttered my eggroll to this degree.
Seeing the recent inactivity, I'm hoping you're taking your time and/or are preocupied, but am also fearing the worst. Definitely don't rush anything, but I really hope this won't die off.
Know that you have my full support on this one. Excited to see what comes of this.
In reply to Revvilo:
The mod isn't dead at all. I've just had little time to work on it with college and such. I'm likely going to continue working on it soon, but I have some other projects to work with as well.
Glad you like the mod though! Really tried to focus on making the player be creative.
In reply to Zundrel:
So happy to hear that.
I'm glad your focus is on that since the reason I found your mod in the first place is because I'm slowly getting tired of the one block does all thing that's going on now and wanted a more enjoyable and fulfilling way of getting items around.
Annnd, the mod is dead. Nice
if u dont mind can u make a tutorial video ???? please
this looks fantastic, great work. Like Mixothelys said, I love the low-level way you've implemented things, and it's very aesthetically pleasing.
Hey, this mod looks and plays absolutely awesome!
I dig the aesthetics and the low-level sorting, really gives back the old Minecraft feeling of creatively using simple mechanics to do complex things. Love the different speed settings and all.
Great job! I'll follow this!
Could you add something for fluids? I'm thinking an opaque pipe that has some sort of exaggerated pulsing effect that depends on the flow.