logicore-1.9.0-beta.jar
Curse Maven Snippet
What's new
Beta 1.9.0
Release date: 2026-08-29
Stage: Beta
Summary: Replaces active DTS/NDL processing with physical LPU Cores, Thread branches, and fixed-clock Request scheduling while retaining IDD/IP storage and old-world compatibility.
### Added
- Server-authoritative Machine → Job → Request scheduling at a base Clock Speed of 1 R/s.- Physical Thread Modules with deterministic eight-module branches from each LPU face.
- Same-Core Thread Cooperation, SDFC Method, and topology-only Network Fiber progression.
- Dynamic 14-pixel Terminal quantity fitting and generator buffer bars for Jade/WTHIT.
- Supplied LPU, Thread Module, Network Fiber, DERM, shared console-layer, Resin, and FR-2 visuals.
- Recipe-less Resin and FR-2 material items, without inventing undefined crafting progression. ### Changed - Logic Processor is now player-facing as LPU; one LPU is one independent Core.
- Network Fiber uses the stable `logicore:glass_wire` ID and crafts 16 per recipe.
- DTS and NDL remain compatibility data but no longer drive active compute, cables, IDDs, or operation timing.
- Inserted IDD cartridges occupy six pixels of depth: five pixels recessed and one pixel proud.
- Data Terminal and DERM models now use four physical one-pixel layers, and active LPUs tint one shared overlay instead of duplicating rainbow textures. ### Fixed - Only the Core actually assigned a Job enters its active visual state.
- Thread branches are bounded, axis-valid, non-recursive, and cannot count one physical module twice. ### Removed - Cable tiers, DTS Boosters, High Bandwidth Cable, and Item Tubes from current recipes and creative progression; registry compatibility remains. ### Known Issues - The archive contains no general Data Terminal front, only specifically named Redstone and Diamond variants; the current official front is retained.
- Resin-source gameplay is undefined, and the supplied DSD Rack art is reserved for the out-of-scope 1.10 storage system.
- Jetpacks are pending their exact recipe layouts, efficiency values, and supplied models/textures.
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