promotional bannermobile promotional banner

Lodged

Recover arrows from struck entities, take arrows out of your own body and more!
Back to Files

lodged-3.0.0.jar

File namelodged-3.0.0.jar
Uploader
jvnjvn
Uploaded
Aug 6, 2026
Downloads
11.9K
Size
534.5 KB
Mod Loaders
NeoForge
File ID
8590411
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:lodged-1577929:8590411"

Learn more about Curse Maven

What's new

Added

  • Added model-accurate projectile collision for tracked arrows across all living-entities. Hits use live animated model cuboids, respect shields and piercing, fall back to vanilla collision for unsupported models, and include configurable inflation plus F3 + B visualization
  • Added horse-armor arrow lodging, rendering, durability effects, hover targeting, tooltips, outlines, and removal from the horse inventory, with optional "Ride On" (unreleased) compatibility
  • Added timed body-arrow removal from owned tamed mobs and ridden mounts in the world, with player-first targeting, plus body-arrow removal from mount inventory previews. Ownership, range, timing, success, particles, and bleeding are configurable
  • Added craftable bandages. Craft two from three string and one paper, holding Use bandage (default: V) finds one anywhere in the inventory, plays synchronized first/third-person wrapping animations for two seconds, and patches one bleeding wound
  • Added configurable bleeding-duration multipliers for head, chest, arm, and leg arrow wounds

Changed

  • Rebalanced default recovery, body-removal, deep-lodged, bleeding, shield, and armor risks to reduce stacked bad luck while preserving meaningful consequences
  • Made Dizziness gain strength every two arrows beyond its threshold instead of every arrow
  • Made non-recoverable arrows safely removable instead of treating them as automatic failures
  • Reworked first and third-person body, armor, and shield removal animations with staged reach, grip, extraction, depth-based effort, and improved shield/bow clearance
  • Improved mount inventory previews with scroll/drag rotation, reset controls, a turn hint, arrow highlighting, and body/armor risk tooltips
  • Tracked bleeding sources independently so each bandage removes only one wound and stacked wounds require multiple bandages
  • Showed lodged-arrow counts on shields as well as armor and grouped both Lodged keybinds under a localized Lodged category

Fixed

  • Fixed piercing arrows duplicating recoverable lodged-arrow data across multiple targets
  • Fixed recovered arrow stacks retaining the intangible projectile marker, which could make returned arrows behave incorrectly

This mod has no additional files