File Details
lodged-1.2.0.jar
- R
- Jun 19, 2026
- 271.44 KB
- 35
- 1.21.1
- NeoForge
File Name
lodged-1.2.0.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
New
- Added configurable leg-shot Slowness
- Players hit in the legs by arrows can now receive Slowness
- Added new config options for leg-shot Slowness
- Enable or disable leg-shot Slowness
- Adjust how long the Slowness effect lasts
- Adjust the Slowness level
- Added data-driven blood colors
- Mobs can now have custom blood colors through JSON files
- Blood colours support entity IDs and entity type tags
- Added default purple blood for endermen, endermites, shulkers, and the Ender Dragon
- Added default green blood for spiders and cave spiders
- Added default teal blood for wardens
- Added Simple Blood compatibility
- Lodged blood drops can now spawn matching Simple Blood ground decals when Simple Blood is installed
- Simple Blood decals use the same data-driven blood color as Lodged particles
Updated
- Improved blood particle configuration
- Lodged blood particles can now be disabled globally
- The setting applies to in-world bleeding, bleeding bursts, and inventory blood visuals
- Simple Blood compat decals can be disabled separately from Lodged blood particles
- Added config options for Simple Blood decal chance and scale tuning
- Improved blood particle tinting
- Blood particle textures now tint more cleanly
- Default blood colors were brightened for better visibility
- Updated bleeding immunity defaults
- Skeletons no longer bleed by default
- Golems, slimes, magma cubes, blazes, breezes, guardians, skeletons, and armour stands are bleeding-immune by default
- Bleeding immunity remains configurable through the
lodged:bleeding_immuneentity type tag

