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Lodged

Recover arrows from struck entities, take arrows out of your own body and more!

File Details

lodged-1.1.0.jar

  • R
  • Jun 18, 2026
  • 255.87 KB
  • 17
  • 1.21.1
  • NeoForge

File Name

lodged-1.1.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:lodged-1577929:8274487"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

New

  • Added a new "Dizziness" effect
  • Players can become dizzy when too many arrows are lodged in them.
  • Includes new client-side visual effects to make the effect feel more immersive and give you a reason to remove the arrows now!
  • Added new config options for dizziness
  • Adjust how many lodged arrows are required before dizziness can trigger.
  • Adjust how long the dizziness effect lasts.

Updated

  • Lodged now supports multiple wounds instead of tracking only one.
  • Bleeding can now come from multiple lodged-arrow wounds.
  • Bleeding particles now spawn from all active wounds.
  • Existing old wound data is still supported.
  • Improved arrow hit tracing on player models.
  • Arrows should now attach to the player model more accurately.
  • Improved handling for model scale, hit direction, trace padding, and placement accuracy.