Locky adds locks for securing any lockable containers in the game. In vanilla, this includes:
- blast furnaces
- chests (and trapped chests)
- shulker boxes
Locky uses the vanilla locking system, so any modded block entity that extends the LockableContainerBlockEntity interface will have support.
To lock a block, name your lock the password you want to use and shift-right-click the block. To access the block, simply right-click with any item that's named the password you set earlier. Shift-right-clicking with a lockpick that's named with the password will remove the lock and return the lock to you. A player in creative mode can access any locked container (configurable with the "locky:creativeLockBypass" gamerule), and unlock any container with any lockpick.
Locked containers will not spill their inventories when broken, instead keeping them inside the dropped item like a shulker box, for added security (configurable with the "locky:protectLockedBlocks" gamerule)
Name tags can be used to rename any lockable container.