LocksEnhanced-1.0.2
Curse Maven Snippet
What's new
đź“‹ Changelog (v1.0.2 - C2ME Support & Gameplay Fixes)
- C2ME & Parallel Chunk Loading Support: Completely resolved chunk upgrade crashes (
ArrayIndexOutOfBoundsExceptionin fastutil'srehash) when generating or loading chunks in parallel using C2ME. Internal lockable maps and world attachments are now fully thread-safe without deadlocks. - Fixed Carry On Lock Bypass: Players can no longer bypass locks by sneak-picking up locked chests with empty hands using Carry On. Lock interaction events now execute at highest priority, blocking pickup events across all game modes.
- Cross-Chunk Double Chests & Doors Fixed:
- Fixed generated structures where double chests or doors spanning chunk borders were only locked on one half.
- Corrected bounding box math and fixed an iteration trap in chunk-spanning container logic.
- Automatic World Healing: Existing worlds with half-locked chests are automatically repaired upon chunk loading—no world regeneration or manual intervention needed!
- Fixed Lock Pick Stacking Issues: Fixed picks refusing to combine or stack after being crafted, looted, or used. Removed redundant NBT component mutation so all lock picks of the same tier stack together reliably.
- Client Sync & Render Fixes: Fixed lock models disappearing from double chests when one of the neighboring chunks unloaded.
- Various internal stability improvements and optimizations for NeoForge 26.1.2.
All Relations
- All Relations
- Embedded Library
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- Required Dependency
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