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LocksEnhanced

Flexible and universal locks, a fun lock picking mechanic, and useful tools. Unofficial NeoForge port of the classic Locks mod.
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LocksEnhanced-1.0.2

File namelocksenhanced-1.0.2.jar
Uploader
Time_GodTime_God
Uploaded
Oct 18, 2026
Downloads
16
Size
593.8 KB
Mod Loaders
NeoForge
File ID
9243316
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:locksenhanced-1712119:9243316"

Learn more about Curse Maven

What's new

đź“‹ Changelog (v1.0.2 - C2ME Support & Gameplay Fixes)

  • C2ME & Parallel Chunk Loading Support: Completely resolved chunk upgrade crashes (ArrayIndexOutOfBoundsException in fastutil's rehash) when generating or loading chunks in parallel using C2ME. Internal lockable maps and world attachments are now fully thread-safe without deadlocks.
  • Fixed Carry On Lock Bypass: Players can no longer bypass locks by sneak-picking up locked chests with empty hands using Carry On. Lock interaction events now execute at highest priority, blocking pickup events across all game modes.
  • Cross-Chunk Double Chests & Doors Fixed:
    • Fixed generated structures where double chests or doors spanning chunk borders were only locked on one half.
    • Corrected bounding box math and fixed an iteration trap in chunk-spanning container logic.
    • Automatic World Healing: Existing worlds with half-locked chests are automatically repaired upon chunk loading—no world regeneration or manual intervention needed!
  • Fixed Lock Pick Stacking Issues: Fixed picks refusing to combine or stack after being crafted, looted, or used. Removed redundant NBT component mutation so all lock picks of the same tier stack together reliably.
  • Client Sync & Render Fixes: Fixed lock models disappearing from double chests when one of the neighboring chunks unloaded.
  • Various internal stability improvements and optimizations for NeoForge 26.1.2.