locks-forge-1.0.2.jar
Curse Maven Snippet
What's new
Locks Reborn — v1.0.2
Bug Fixes
- Locks no longer vanish after you leave and rejoin a world. This was the big one — locks were only ever kept in memory and never actually written to the save file, so the moment a chunk unloaded and came back, the lock was gone and the container popped right open. Locks now save to disk with their chunk and stick around like they should.
- Fixed lock IDs resetting on world reload. The ID counter is now saved with the world too. Before this, after a restart a freshly placed lock could grab an ID that an existing lock already had and just silently fail to attach. No more.
- World-generated locks now persist properly. No more "generated but already unlocked" chests you could open on sight.
Additions
- Added Simplified Chinese (
zh_cn) translation — every item, enchantment, tooltip, subtitle and message is now localized.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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