lockout-modernized-1.1.0.jar
Curse Maven Snippet
What's new
[1.1.0] - 200+ new goals
Added
Goals
- 202 new goals, so the catalog grows from 206 to 408. They cover every update since 1.19, from the Wild Update and Trails & Tales to Tricky Trials, The Garden Awakens, Chase the Skies, The Copper Age, Mounts of Mayhem and 26.1–26.3, plus older content and many more easy and medium Overworld goals.
- New goal groups keep boards varied, for example only a few goals from trial chambers, the deep dark, archaeology or one kind of kill.
Difficulty
- A fourth goal difficulty, extreme, shown with a purple circle, and a board preset
extreme(/lockout settings board_difficulty extreme).
PvP
- A
pvpsetting (on/off, defaulton). Withpvp off, players can't hurt each other directly in the next game, and goals that need PvP stay off its boards.
Goal overview and included goals
- Goals in the overview are grouped into 13 categories (Opponents, Deaths, Combat, Animals, Travel, Gear and more) and sorted by difficulty and name.
- Operators can now include goals: included goals are placed on every new board first, and the rest is generated around them. Use
/lockout goal include <goal>, or click a goal in the overview, which cycles it through none, included and disabled right away./lockout goal enable <goal>resets both states. - Each overview section has a "Disable all" / "Enable all" button for operators.
- Everyone sees which goals are included (green), disabled (red) or not active (orange).
/lockout statusalso counts included goals.
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